Eh, but still. Wii looks like a much easier effort on your guys' end. Just re-compile the song with less tracks and that way I won't have to hand-edit all the DTAs as well as edit audio myself since it's not my strength. But then there's the milo file which basically doesn't do anything. I don't suppose a Wii version can be compiled as well.
But regardless, I'll do next week's release, just for show.
With all due respect, I think the only part of the process we can /potentially/ do faster is pumping out tuned .dtas and different .moggs, and only in cases where we're doing a multitrack (non-mp3) release. We'd need to build, rename, change the instrument layout (probably the data in the PART_DRUMS track too, actually, to get Magma to take it), and build again. Then we'd need to rip the songs.dta and audio out of this second CON so that we could provide it to someone (ostensibly you) to build Wii packages -- at first glance, I don't see how this is innately faster than your process.
It doesn't exactly make it an 'easier' effort on our end to put together another batch and ensure it works, especially since (unlike for the 360) we have no real way to make sure the are prepared properly and would work in a Wii environment.
It would likely be safer to leave the port-to-Wii process safely in someone's hands since we're using 360-centric tools and don't have the full details of what needs to be done to ensure things don't asplode on the Wii side; perhaps if we knew there was a considerable Wii demographic we could justify trying to squeeze in the additional workload on a weekly basis with our existing pool of people, but given the situation I'd rather bring on additional help from someone capable in that area -- and as of right now, you seem to be the only active member on our forums with that proficiency.