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Snare drumroll with ghost and emphatic snare hits

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Not sure if the title has enough information but I'm basically charting a song that has a tricky drum roll section. It lasts about 30 seconds and you can very very clearly hear the emphatic snare hits on certain beats. The problem I am having is finding a way to chart those notes to make it stand out in order to match the audio. All snare notes are relatively quiet including triple hits following an emphatic snare hit.


Right now, I have the hard, emphatic hits marked as the kick bass so that I don't lose track of them. The song itself is only snares for the entirety of this section but the emphatic notes I have marked with a kick, are about 3 times as loud.



It also ends the entire section with 6 loud snares with a crash at the end. Should be pretty easy, but watching the preview, it looks strange because the quiet notes before it, carry the same pattern. I was experimenting with different tom hits to see if I could make it look natural and stand out more, but the snares are pretty obviously snare sounds.


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I don't have a direct answer, but Harmonix themselves were not above using both red and yellow for snare when charting complex snare patterns that also involved accented hits.  If memory serves, Stevie Ray Vaughan's "Rude Mood" is one such example.  Maybe that could give you ideas on how to chart your drums.

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Just watched a video of the drums for that song. That is very interesting. That is very similar to what I have going on. Just reading this comment made me think of "Bat Country" by Avenged Sevenfold. But that song has clear crashes in the middle of the roll and it has always felt awkard to me that the roll didn't stop. Just had to do a quick triple with the left to keep the roll going. Still have to mess around, see if I can get it to look right. Definitely feels weird playing it with only snare, almost have to ignore the audio, feels like its out of calibration.

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That's what the docs say for drum animations, to give the drummer more time to lift their arm to make it look like a harder hit. I've already been messing around a bit with it. I made part of it as the yellow tom and it looks really strange. Haven't played it yet but just judging by the preview. I may try to remove some notes, see what that looks like.

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