I have been doing some work on the fantastic DSOTM file created by AJFOne23.
Essentially, it is not playable on any level for keys. On the Run section is the culprit, there are just too many notes to be played, and the tracks are all the same for all 4 levels. I believe this part of the album is just Roger and Dave tweaking knobs on synthesizers.
So i extracted the mid file and reduced the number of notes in Reaper(yea me, I figured out how to get coloured notes in the docked section). Exported the file and renamed it to be the same as the old one.
Ran PS3 Converter in the 3Con tools, and went off to load the file on my PS3.
It would not play, gave me the error that the song is not available. Checked it a little more closely and all the files in pf-dsotm folder all start with pf-dsotm. My new mid.edat file was called pfdsotm.mid.edat
Well this is weird. Renamed the file to pf-dsotm.mid.edat and restarted RB3. Same problem.
Went back to my PC, removed the entry from songs.dta, used the original con file, created the song folders and a new songs.dta.
Loaded them all up, and it all works fine(except for not being to play that keys part).
Replaced the mid.edat file with my new one from the PC, renaming it on the PC this time(because, like, maybe the PS3 - was not the correct kind of -). Same problem.
Back to the PC. Created the mid.edat file again. This time I noticed that the mid.edat file PS3 Converter created was called pfdsotm.mid.edat. Strange.
Extracted the mid file from the con again, and without doing anything to it, ran PS3 Converter. It went from pf-dsotm.mid to pfdsotm.mid.edat
So I am guessing there is some sort of mismatch between what the file is called and what other files are expecting, so even though I have changed the name to pf-dsotm.mid.edat, somewhere inside it is still pfdsotm.mid.edat.
thanks in advance for any help and as always a big thank you to the guys doing the work creating the customs and the guys who created the means for us to play them