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Hello I was wondering if there's any way to get audio working on practice sections of customs when slowing the speed. As of now it's just silent anything less than 100%. Trying to figure out if there is a work around so that I can get the audio track to be time-warped to match the slowed down chart as it animates. It would really help when trying to learn and practice mode if there was some way to listen and keep time. I already have a way to split the stems into individual tracks so each instrument does have its own track. Also I'm using Pro guitar mode

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Whenever you practice a song on anything other than 100%, the game mutes all other stems except the one for the instrument you're playing. Since most customs don't have stems (or rather, the stem is a silent audio track), you can't hear it once you slow it down.

I already have a way to split the stems into individual tracks so each instrument does have its own track

Unfortunately, the only way around this issue would be to split the stems and re-compile the song. It's also worth noting that this solution wouldn't be perfect, since multiple instruments might share a stem (keys+guitar, lead guitar+rhythm guitar, etc)

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Thanks Larg! That's excellent news, as I have extracted the guitar from the mix, so guitar has its own dedicated stem. As well as the background track being the remainder of the mix with guitar excluded. Got killer software that does the trick quickly. I'll have to recompile and see what i did wrong in magma. Thanks again!

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Thanks Larg! That's excellent news, as I have extracted the guitar from the mix, so guitar has its own dedicated stem. As well as the background track being the remainder of the mix with guitar excluded. Got killer software that does the trick quickly. I'll have to recompile and see what i did wrong in magma. Thanks again!

What killer software are you using to seperate tracks? I have a lot of songs id like to try that out on =)

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