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Instruments difficulties guidelines, and adjusting in the metadata file


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#1 Shroud

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Posted June 16, 2019 - 09:55 AM

There are some customs here and there which have "zero" difficulty for pro keys, where really that isn't the case :)

 

I opened up the metadata file (I am on PS3 so I have only a single songs.dta file for all customs) and in fact those songs show real_keys = 1

 

I just want to put some more reasonable difficult value there, and it seems all that's needed is just change the value in the metadata file. Piece of cake really...

 

Now, my question is actually: what are the numerical values that correspond to different difficulties in the 0-5+ scale used by the game?

 

It should be very simple to know (I could in fact just try out different numerical values, and check how they are displayed in-game), but I was a bit surprised that I wasn't able to find this simple information in the authoring documentation... or did I simply overlook it?

 

Also, generally speaking, I can see that authors have assigned all kinds of numerical values with a level of precisions, so you could have instruments with a single-digit difference, but they show up with the same difficulty in the 0-5+ scale. Do we have any sort of guidelines or criteria for properly assigning an instrument's difficulty score, or is it totally up in the air at the author's mercy?



#2 SanicStudios

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Posted June 16, 2019 - 01:54 PM

Should just be 0-6

0-5 dots and then 6 = devil heads?



#3 TrojanNemo

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Posted June 16, 2019 - 03:24 PM

THIS IS HOW RB3 PICKS DIFFICULTY TIERS IN GAME
WHEN USING MAGMA OR MAGMA: C3 ROKS EDITION
THE VALUE ASSIGNED IS ALWAYS THE LOWEST OF THAT TIER

USING GUITAR AS AN EXAMPLE:
0 = NO PART
1 - 138 = 0 BUBBLES
139 - 175 = 1 BUBBLE
176 - 220 = 2 BUBBLES
221 - 266 = 3 BUBBLES
267 - 332 = 4 BUBBLES
333 - 408 = 5 BUBBLES
409 OR HIGHER = DEVIL TIERED

(rank_index_min 1)
(rank_index_max 7)

(guitar_ranks
1
139
176
221
267
333
409)

(pro_guitar_ranks
1
150
208
267
325
384
442)

(bass_ranks
1
135
181
228
293
364
436)

(pro_bass_ranks
1
150
208
267
325
384
442)

(drum_ranks
1
124
151
178
242
345
448)

(keys_ranks
1
153
211
269
327
385
443)

(pro_keys_ranks
1
153
211
269
327
385
443)

(vocal_ranks
1
132
175
218
279
353
427)

(band_ranks
1
165
215
243
267
292
345)



#4 Shroud

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Posted June 16, 2019 - 07:21 PM

Ok... so the thresholds are actually different for different instruments!

#5 VreyIsGrey

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Posted June 17, 2019 - 08:16 PM

Odd. I wonder why they decided to go with that.

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#6 FUGGNUTZ

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Posted June 17, 2019 - 09:53 PM

The thresholds for each difficulty changed in each game, depending on the value of the lowest rated song in that tier on-disc. This is why RBN songs from the RB2 era have incorrect difficulties in RB3.



#7 Shroud

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Posted August 5, 2019 - 10:02 AM

Are authors following any guidelines about how to estimate the difficulty of each instruments? Or do we have good reference songs for this purpose?

 

Sometimes I have encountered customs with what IMHO are seriously underestimated difficulties :) But maybe it's just me, and now that I have to pick difficulties for my own customs, I don't want to mark something as significantly less/more difficult than they should.



#8 VreyIsGrey

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Posted August 9, 2019 - 04:26 PM

There's a page listed somewhere on the RBN Docs but I can't access that right now.


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