Jump to content

Avatar

Changing Song Volumes


  • Please log in to reply
10 replies to this topic

#1 ScorpioVH5150

ScorpioVH5150
  • 86 posts

Posted May 18, 2019 - 10:47 PM

Can anyone tell me if there is a way to make a downloaded song louder or quieter? I have some songs that I like but they are very quiet or too loud.

#2 psiven

psiven
  • 107 posts

Posted May 19, 2019 - 10:41 PM

Should be able to do this by dragging the CON into the Quick DTA Editor (C3 CON Tools).

 

Scroll down to 'vols', it will look something like this:

 

      (
         'vols'
         (0.00 0.00 0.00 0.00 0.00 0.00 -3.00 -3.00)
      )
 
These are dB volume gain per audio channel, try kicking it up by +6 dB:
 
      (
         'vols'
         (6.00 6.00 6.00 6.00 6.00 6.00 3.00 3.00)
      )

 

Save the file and close it, then compare the result with the original (_backup) in Visualizer and you will hear the volume changed.

I think the DTA edit will require you to clear your songcache in order for the game to recognize it.



#3 expertwin

expertwin
  • 167 posts

Posted May 23, 2019 - 05:11 PM

Also you may need to rename the file.

#4 Shroud

Shroud
  • 481 posts
  • Location
    EU

Posted July 9, 2019 - 10:05 AM

Does this actually work?

There is a remark in an old thread saying only negative values work, so you can lower a custom's volume but not increase it.

In my experience so far, it's quite rare for a custom to be too loud, but there is at least 10% of them with low volume. Some are so low that the crowd noise becomes really annoying, so just pumping up your speakers doesn't help.

Or is there also a way to lower the crowd volume?

#5 Farottone

Farottone

    The Lean Mean Customs Charting Machine

  • Administrator
  • 6,469 posts

Posted July 9, 2019 - 01:44 PM

You can't go higher than 0 IIRC, but if the song's volume is at -3, you can go up to 0.



#6 Shroud

Shroud
  • 481 posts
  • Location
    EU

Posted July 9, 2019 - 04:32 PM

You can't go higher than 0 IIRC, but if the song's volume is at -3, you can go up to 0.


That's a pity, it seems quite common for me to find customs that are significantly lower in volume than in-game songs... for example your own Goodbye Yellow Brick Road is possibly the lowest ever, was it a limitation of the original audio file?

Is there any option to instead lower the crowd volume when the song is already at 0dB? Or even disable the crowd noise altogether?

#7 hardcoredrummer

hardcoredrummer
  • 207 posts

Posted May 10, 2020 - 09:28 PM

just curious as some tracks seem really quite compared to others. is there a standard db or something that is a bench mark for the volume?

to control all customs having same volume. something to be used as a best practices type of thing. just sucks having a bunch of tracks you can hear and then one being so quite you have to jack up the volume to hear. while remembering to lower it for the next song



#8 FUGGNUTZ

FUGGNUTZ
  • 128 posts
  • Location
    St. Louis

Posted May 10, 2020 - 09:54 PM

There isn't really a standard for customs. The C3 template has a -0.5 db limiter on the SONG AUDIO track, so I guess that would be it. Anything else is dependent on how loud the author makes it and how loud the song was mastered.

#9 FujiSkunk

FujiSkunk
  • 1,018 posts
  • Location
    Planet Houston

Posted May 12, 2020 - 04:43 PM

Max dB is just the tip of the iceberg.  Some songs are "brick-walled" more than others, meaning they can maintain a louder overall volume while pushing up against that -0.5dB hard limit.  The limiter used by the C3 template can help with that to an extent, but to really solve the problem we'd have to get familiar with audio compression and set some rules about what to use and when.  Either that or just blindly overcompress everything like over-the-air radio does, but then it would all sound like crap... like over-the-air radio does.



#10 Shroud

Shroud
  • 481 posts
  • Location
    EU

Posted May 12, 2020 - 06:18 PM

is there a standard db or something that is a bench mark for the volume?
to control all customs having same volume. something to be used as a best practices type of thing.


If there's enough interest it could be done. We could find if there is a freeware software to analyze the average power* of the wav files for a set of customs that sound properly loud (i.e. as loud as RB3 on-disc songs), calculate the average of all the customs in set, and use it as a benchmark.

Then, before rendering the audio in Reaper, we could use the same software to check our current average power, and set Reaper to boost by the difference, assuming it won't distort the audio while doing so.

*naturally the perceived loudness may differ from the calculated average power, and songs with huge volume variations within will prove difficult

Some albums were apparently recorded at lower volumes... before in this thread I commented on Goodbye Yellow Brick Road, but then I realized my own CD of that album is in fact a lot quieter than most other CDs I have...

#11 Shroud

Shroud
  • 481 posts
  • Location
    EU

Posted May 12, 2020 - 06:21 PM

Max dB is just the tip of the iceberg.  Some songs are "brick-walled" more than others, meaning they can maintain a louder overall volume while pushing up against that -0.5dB hard limit.


Absolutely! Wall-of-sound is the technique, and Devin Townsend an example, it doesn't matter how much you turn the volume down, it always sounds loud :D




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users