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Where are the high scores saved?


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#21 StackOverflow0x

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Posted November 27, 2018 - 06:38 AM

To be safe, I'd say all short names that appear in the DTA should be changed. That includes the first line in the file, the filename in the path, and the CON file and content names. That should be sure to avoid any conflicts. A cache reset would clean up any problems left behind. Or are there certain scores you'd like to keep?



#22 hardcoredrummer

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Posted February 9, 2019 - 04:52 AM

To be safe, I'd say all short names that appear in the DTA should be changed. That includes the first line in the file, the filename in the path, and the CON file and content names. That should be sure to avoid any conflicts. A cache reset would clean up any problems left behind. Or are there certain scores you'd like to keep?

can you help me how to do this. i dragged the con file into con tools and i get the preview thing with the extract commend. i did this and renamed everything now i go to replace file for the components but they don't replace. it says file replaced successfully but nothing changed.

 

ok so that doesn't work but if you go to con creator you can drop all the components back in and do it that way.

only thing is the songs/xxxxx/xxxx but i renamed that in dta editor...still one song doesn't show up and the other has no audio

songs are you and me by lifehouse and attack attack



#23 StackOverflow0x

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Posted February 9, 2019 - 05:22 AM

That doesn't sound right. If you just want to edit the DTA, drag it over the Quick DTA Edit button. Then you can just make changes to the DTA and it closes and resaves the CON file for you. You shouldn't need to do anything with the midi or mogg files for this.



#24 hardcoredrummer

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Posted February 9, 2019 - 06:20 AM

That doesn't sound right. If you just want to edit the DTA, drag it over the Quick DTA Edit button. Then you can just make changes to the DTA and it closes and resaves the CON file for you. You shouldn't need to do anything with the midi or mogg files for this.

i did what you said in the previous post and it worked. I was saying when you drag the con file into con tools you can't just replace stuff like it says. i went to create con file readded things and deleted song cach and it worked. so now i know how to fix files that interfere with each other thanks a bunch!



#25 hardcoredrummer

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Posted February 23, 2019 - 12:17 AM

so i'm curious if you package up a bunch of songs are they still cache free wipe proof? like inside the pack with their song id's. will they still save your scores and be wipe proof or no now because they are packed and have an n/a for song id.?



#26 Alternity

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Posted February 23, 2019 - 01:42 AM

packing songs together or having single files does not affect the cache at all, except for the build speed, I guess.

#27 hardcoredrummer

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Posted February 23, 2019 - 02:24 AM

i was referring to the wipe proof files that have song id's that make them save the scores in the file instead of using the cache.

also is it best to put the cache on the usb stick with your song or leave the cache to the xbox harddrive?



#28 Alternity

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Posted February 23, 2019 - 03:34 AM

It's as simple as Numerical IDs saves to your savegame, and invalid IDs (non-numerical) don't.

As for the xbox cache I have no idea, I'm guessing this doesn't matter unless you have a TU4/TU5 setup with 2 USB sticks.

#29 hardcoredrummer

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Posted February 23, 2019 - 04:07 AM

It's as simple as Numerical IDs saves to your savegame, and invalid IDs (non-numerical) don't.

As for the xbox cache I have no idea, I'm guessing this doesn't matter unless you have a TU4/TU5 setup with 2 USB sticks.

thanks i was just curious how the ids were treated packaged. all of my songs should have id's but packaged you get n/a for the pack file



#30 Alternity

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Posted February 23, 2019 - 04:18 AM

To make sure a song has a valid ID there's no more direct way than to directly open the DTA file.

#31 Whizzer

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Posted February 23, 2019 - 04:14 PM

thanks i was just curious how the ids were treated packaged. all of my songs should have id's but packaged you get n/a for the pack file

 

Indeed the pack itself doesn't have a song_id since it's not a song, but that doesn't cause any problems. All songs inside the pack with a proper numerical song_id will work as they did before.






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