Yes, I've read the documents.
I've spent so much time on this page and searching the forum but I still need information. So here are questions to which I haven't found answers:
1. In the VENUE track, can text events touch each other? This is going to come up a lot below. I imported an auto-generated venue using Magma and each event flag seemed to have a tiny bit of space between the others. I assume that is by design. Some seem to be able to touch and others not... but this is my first experience with this stuff, so I might be wrong. So, can events touch each other? If yes, which? If no, which?
2. Related to the above question... The documents recommend "stacking" events in case a certain band member is missing (i.e. no bassist because of a keyboardist). What exactly is the best way to stack? It seems like a bad idea to put two events very, very close to each other, because in the case that those two band mates are both there, the camera will rapidly cut from one to the other. Or do you layer them exactly on top of each other and the game picks one at random? That's assuming the answer to the above question is yes, events can touch.
3. Lighting. I'm a Wii user so this is even harder than usual... it's tricky to notice effects when they are somewhat lackluster. That being said... the [next] flag is used all the time and on-beat in the auto-generated venue I've shredded to pieces. That makes sense. But I am curious as to what, exactly, [next] does. I know it affects the lights of the venue. But how? Does it turn them on and off? Does it make them change color? Are the colors venue-dependent? Are there different numbers of cycles? For example, does one venue cycle three lights in sequence, but another venue cycles five lights in sequence?
4. On that same topic, I assume using [next] and [previous] could be neat to use the same two lights over and over again. But, again.... I don't know what effects those lights actually display. And what is [first]? How do you know what's first? So many details are missing.
5. Can post processing effects stack on top of one another? That is to say, can two have an effect simultaneously? I don't think so, but I just want to know definitively.
6. Same question goes for lighting.
7. Does the Wii even have access to spotlights? Doesn't seem like it.
8. Sometimes non-vocalists are not singing certain parts during singalongs, even though everything seems correct. Do certain animations block lip syncing? I'm trying to get the guitarist and vocalist to sing a line together, but the guitarist only sings the first half of the line. So weird.
9. Using [lighting (manual_warm)], for example, would make the lights appear warm. Does the manual part mean it will cycle through a different warm light every time [next] is used? And does loop_warm mean no [next] flags are needed? If true, how does the loop determine when to change the effect?
10. Last question. I'm trying to use [bloom.pp] and it's working... but it's activating at the FOLLOWING event, which is [ProFilm_a.pp]. Could this be happening because I had [ProFilm_a.pp] stacked on top of [coop_v_closeup]?
Thank you kindly. This is fun, but extremely frustrating to test because of how the Wii works.