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First Custom - Could Use Help


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#1 lsujroy

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Posted January 4, 2018 - 02:44 PM

I have spent a lot of time (mostly trial and error) trying to learn how to create a custom song. It is nowhere close to some of the amazing authors here. I, probably like most, just have a lot of music I would love to play on Rock Band 3.

 

I have charted the Guitar, Bass and Drums for my song, but my problem is my drummer animations don't work, and my singer doesn't sing. I assume the singing part is due to me leaving out the vocals. Is there a way to add the lyrics, but not chart the notes and their pitch? I really don't have any desire to add lyrics because I never use them, but it would be nice to see the singer still lipsync the song.

 
The song is Off He Goes by Pearl Jam
 
 
I can upload all of my other files if needed. Thanks!
 
 


#2 petergaveglia

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Posted January 4, 2018 - 07:39 PM

The way to make the person sing with the least amount of effort is adding notes, but you don't need to pitch them. You still gotta add lyrics to them too, and make sure each lyric is unpitched. 



#3 Whizzer

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Posted January 5, 2018 - 07:18 AM

There are two ways to get the drummer to animate:

1. Use CAT, found elsewhere on the forums.
2. Have MagmaC3 autogenerate animations. This only works if there is absolutely zero animation, including text events such as [play], already on the midi track. You can extract the midi from the created CON file and import the generated animations back into your REAPER project.

CAT's animations are superior and less work once you have them working. Do make sure you have no unusual characters in your paths/filenames and no illegal midi notes (basically anything Magma would complain about), or CAT can't do its thing.

#4 AJFOne23

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Posted January 5, 2018 - 07:40 AM

can you send the audio as well? I will review drums and give you some pointers for future charting. Yay for more Pearl Jam!



#5 lsujroy

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Posted January 5, 2018 - 04:12 PM

can you send the audio as well? I will review drums and give you some pointers for future charting. Yay for more Pearl Jam!

 

https://mega.nz/#!98...U9EFxI5XXcU9mDw

 

 

 

1. Use CAT, found elsewhere on the forums.

CAT's animations are superior and less work once you have them working. Do make sure you have no unusual characters in your paths/filenames and no illegal midi notes (basically anything Magma would complain about), or CAT can't do its thing.

 

I tried this, but I didn't see any markers placed under the drum animation in the chart. When I click the button, it doesn't seem to do anything. The same thing for chord reductions, so I ended up manually doing them for Guitar, Bass and Drums. Again, I am new, so sorry for the newbness.



#6 Whizzer

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Posted January 5, 2018 - 05:27 PM

https://mega.nz/#!98...U9EFxI5XXcU9mDw[/size]
 
 
 
 
I tried this, but I didn't see any markers placed under the drum animation in the chart. When I click the button, it doesn't seem to do anything. The same thing for chord reductions, so I ended up manually doing them for Guitar, Bass and Drums. Again, I am new, so sorry for the newbness.


First things first? Did you use the C3 template? If not, is your Drum track named properly? The first event at measure 1 beat 1 should be a 'Track name' called "PART DRUMS".

Then you should for notes in unnamed rows. Get rid of them. They prevent CAT from working.

But there's a chance your filename or file path contains illegal characters or is simply too long. REAPER can be really finicky about that, unfortunately. I know the frustration.

#7 lsujroy

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Posted January 12, 2018 - 03:22 PM

First things first? Did you use the C3 template? If not, is your Drum track named properly? The first event at measure 1 beat 1 should be a 'Track name' called "PART DRUMS".

Then you should for notes in unnamed rows. Get rid of them. They prevent CAT from working.

But there's a chance your filename or file path contains illegal characters or is simply too long. REAPER can be really finicky about that, unfortunately. I know the frustration.

 

Sorry, I have been out of town. I think I used the RBN2 template. I will try to convert it all to the C3 template. Sorry I missed that. I downloaded it, but never opened it. I'll see how it turns out after and let you know. Thanks for the help!



#8 lsujroy

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Posted March 29, 2018 - 03:31 PM

I have finally gotten around to fixing my file based off the C3 template. Thank you all for the help!

 

One last question I have is that it seems like my audio is low in the game for my song compared to other customs. I didn't adjust any of the setting in magma (see below). Should I adjust any volume settings in Reaper or Magma? It's not crazy low though, just noticeable. 

 

 

OotWSuT.jpg



#9 MrPrezident

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Posted March 29, 2018 - 04:34 PM

Sounds like you need to normalize.  To quote the great and wise Nxyyxylyth

"In REAPER, you use Render to save your project audio to the backing wav file. Only the song audio and count-in should be unmuted. When you use Render, the resulting dialog box shows you the peak level. If it's not 0.0, adjust the master volume slider until the result is 0.0 dB. For example, if Render shows you -1.3 dB, right-click on the master volume slider and enter 1.3 dB. Render again and it'll be 0.0 dB."


FORUM THREAD  /  MY CUSTOMS -  Everything from ABBA to XTC
 

p89ZznR.png KhDyqmU.png

 

 


#10 lsujroy

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Posted March 29, 2018 - 06:25 PM

Sounds like you need to normalize.  To quote the great and wise Nxyyxylyth

"In REAPER, you use Render to save your project audio to the backing wav file. Only the song audio and count-in should be unmuted. When you use Render, the resulting dialog box shows you the peak level. If it's not 0.0, adjust the master volume slider until the result is 0.0 dB. For example, if Render shows you -1.3 dB, right-click on the master volume slider and enter 1.3 dB. Render again and it'll be 0.0 dB."

 

 

Cool thanks, I will give that a try!






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