Jump to content

Avatar

Customs under 30 seconds?


  • Please log in to reply
4 replies to this topic

#1 petegaveglia

petegaveglia
  • 115 posts
  • Location
    New York

Posted May 27, 2017 - 04:00 AM

Yes, laugh, but I took ten minutes and made a custom for the gamecube startup theme. It's done, full band (keys, drums, guitar as strings) but I can't compile it because the preview needs to be 30 seconds. Any way around this?



#2 MrPrezident

MrPrezident

    C3U Moderator

  • 832 posts
  • Location
    Nanaimo, BC, Canada

Posted May 27, 2017 - 04:11 AM

LOL I could not figure it out either.  One of my first customs was Misfits - I Wanna Be a New York Ranger which is a whole 22 seconds.  I just ended up adding 8 seconds of bullshit silence to the end.  I hope someone knows the answer to this one.


MY CUSTOMS -  Everything from ABBA to XTC

FORUM THREAD / WIP THREAD - Updated every Monday

THE SHOWDOWN - Join me & the Spindoctor and vote for your favourites

 

99dR1Vu.png

 

 


#3 Sideshow

Sideshow
  • 2,544 posts
  • Location
    Southern California

Posted May 27, 2017 - 04:46 AM

Not sure if there is a way around this hurdle.  You could try to add silence to make the song 30 seconds so Magma will be happy and compile it normally.  After you make the CON, use C3 Con Tools to inject a midi of the same song that doesn't have the buffered silence to replace the compiled midi.  It may just work or it may just crash the game.  I haven't tried it yet.



#4 atupomaruru

atupomaruru
  • 164 posts

Posted May 27, 2017 - 02:58 PM

Not sure if there is a way around this hurdle.  You could try to add silence to make the song 30 seconds so Magma will be happy and compile it normally.  After you make the CON, use C3 Con Tools to inject a midi of the same song that doesn't have the buffered silence to replace the compiled midi.  It may just work or it may just crash the game.  I haven't tried it yet.

 

I can confirm that this works, I did this for Bird. The audio is 34 seconds long but the [end] event triggers after 27 seconds, using an override midi. The song length is still listed as 0:34 in game however, since that uses the audio length.



#5 Alternity

Alternity
  • 758 posts

Posted May 27, 2017 - 04:12 PM

 

I can confirm that this works, I did this for Bird. The audio is 34 seconds long but the [end] event triggers after 27 seconds, using an override midi. The song length is still listed as 0:34 in game however, since that uses the audio length.

​You can change the lenght in the DTA file.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users