Jump to content

Avatar

MiloMod - A tool for Milo Venues


  • Please log in to reply
61 replies to this topic

#41 Oddbrother

Oddbrother
  • 567 posts

Posted October 27, 2017 - 12:20 PM

I have a concern and a suggestion for sing-along assignments.

 

Have there been any issues assigning non-existent vocal animation parts to band members, assuming a song has less than four parts? Will they instead use the same animation as lead vocals?

 

Instead of giving the user an option to assign vocal parts to band members, how about giving them an option to assign band members to vocal parts (including part1); do it backwards. Considering your concept, doing it this way makes it easier for the user on which band members sing along with lead vocals, and if more than one band member shares the same non-primary vocal animation. Plus, it makes for a good space-saver than having duplicate animations via Magma.


Right and right, left and left, spin and turn, and a great big smile.

#42 StackOverflow0x

StackOverflow0x

    Wii Guy

  • 1,419 posts

Posted October 28, 2017 - 05:25 PM

When a 4th lip sync doesn't exist (which is almost always), I think the first lip sync part is used when the sing-along part is enabled.

I'm not too sure how the other suggestion is any different from what's doable now. The first lip sync part can't be reassigned and has to be the singer, which is always there. Guitar and Bass can sing parts 2-4, but if Keys are present, Keys gets the missing part since those 3 can't be present at once. So somebody has to sing the part, regardless of who was originally assigned to it.

Or did you see another advantage from reversing it?



#43 Oddbrother

Oddbrother
  • 567 posts

Posted October 29, 2017 - 12:34 AM

When a 4th lip sync doesn't exist (which is almost always), I think the first lip sync part is used when the sing-along part is enabled.
I'm not too sure how the other suggestion is any different from what's doable now. The first lip sync part can't be reassigned and has to be the singer, which is always there. Guitar and Bass can sing parts 2-4, but if Keys are present, Keys gets the missing part since those 3 can't be present at once. So somebody has to sing the part, regardless of who was originally assigned to it.
Or did you see another advantage from reversing it?

I want more than one band member to use the same part, such as guitarist and bassist using part 2 and drummer using part 3. The way you have it built limits me to one band member per part.

Sent from my Nexus 5 using Tapatalk
Right and right, left and left, spin and turn, and a great big smile.

#44 StackOverflow0x

StackOverflow0x

    Wii Guy

  • 1,419 posts

Posted October 29, 2017 - 01:34 AM

First, here's the latest version of MiloMod with some bug fixes and new features.

Get MiloMod Beta 6 here.

 

What's new in this version:

  • Fixed more "value too large errors".
  • Now when you try to save the Milo file, you'll be asked if you want to overwrite the source file. If you do this, a backup will be made in the backup folder next to the executable.
  • If you don't auto-overwrite the file, the Save As dialog now starts in the Milo's folder.
  • When the Milo file is loaded, the MIDI button will become selected. If a MIDI is loaded, then the Convert Milo button becomes selected. This should make it easier to know what to do.
  • There are tooltips for all the text and buttons now which should hopefully help some more.
  • Made the window a little wider to allow all the Title Bar text to appear in Windows 10.

Regarding bug-fixes, I was not able to find a situation where compression makes non-working files. If I could have some examples to look at, that would help.

 

I want more than one band member to use the same part, such as guitarist and bassist using part 2 and drummer using part 3. The way you have it built limits me to one band member per part.

 

Oh, then isn't that what's under Known Issues?

  • Nothing is stopping you from setting the same singer for all parts, but the game probably won't like it.

So I guess it's not really known since I haven't tried it. But you should be able to set that if you want.



#45 Oddbrother

Oddbrother
  • 567 posts

Posted October 29, 2017 - 09:22 AM

Oh, then isn't that what's under Known Issues?

So I guess it's not really known since I haven't tried it. But you should be able to set that if you want.

No. What I want is the other way around (unless I'm reading the known issue wrong). It isn't something I can set.

I don't want to assign all parts to one band member. I want to assign just one part to more than one band member.
Right and right, left and left, spin and turn, and a great big smile.

#46 StackOverflow0x

StackOverflow0x

    Wii Guy

  • 1,419 posts

Posted October 29, 2017 - 10:18 PM

No. What I want is the other way around (unless I'm reading the known issue wrong). It isn't something I can set.

I don't want to assign all parts to one band member. I want to assign just one part to more than one band member.

Oh, then that's not possible. The format only allows you to assign singers to parts 2, 3, and 4. Not the other way around. A potential workaround for this is duplicating one of the lip sync parts to make it part 4, and then being able to use that.



#47 Oddbrother

Oddbrother
  • 567 posts

Posted October 29, 2017 - 10:23 PM

Oh, then that's not possible. The format only allows you to assign singers to parts 2, 3, and 4. Not the other way around. A potential workaround for this is duplicating one of the lip sync parts to make it part 4, and then being able to use that.

I was afraid that that's the way it would be structured. Oh well. Thanks for clearing that up.

Sent from my Nexus 5 using Tapatalk
Right and right, left and left, spin and turn, and a great big smile.

#48 alucardla

alucardla
  • 174 posts

Posted January 7, 2018 - 11:07 PM

Hi Mr. Stacks, I was using the milomod 5 version, and I run into a problem... Everythin's looking fine when the osng plays in Rock Band.. But the keyboardist stay there, not playing anything just walking to the sides like the music didn't started. Did you please know what's happening? I Did not tried this custom in the version 6 because it returns no error in the proccess, but the keyboardist don't play. Otherm usicians play normally.

 

Edit: Actually, the animations are a little strange and the camera stuck on the same spot for several minutes like almost one minute. The keyboardist don't play and the others play, but the position of the camera just changes 3 or 4 times during the song. It's uncommon to have just 2 or 3 camera changes during one song.



#49 StackOverflow0x

StackOverflow0x

    Wii Guy

  • 1,419 posts

Posted April 2, 2019 - 05:40 AM

The next major update to MiloMod is here! Introducing MiloMod v1.1! I can now say MiloMod is feature-complete and can be a reliable tool for enthusiast customs authors who want the most control in their venue.

 

Download MiloMod v1.1

 

Below are some notes about this version. But the biggest features are: Xbox CON file support and accurate event timings at long last!

  • Fixed event timing issues (thanks PikminGuts92)
  • Added CON file support and allows replacing of Milo and Midi file.
  • The "Swap Post Proc" option can now be enabled by a checkbox in the program window
  • Added option to remove the VENUE track from the MIDI
  • Added option to replace the DTA's game_origin value from ugc_plus to rb3_dlc
  • Backup dialog now lists what files will get backed up
  • Updated tooltip functionality

 

I will update the first post with new information soon. And as always, please report any issues here. I've got reports that the tool is working as expected on the Wii.



#50 Jimi369

Jimi369

    Moderator

  • 376 posts
  • Location
    de Magische tuin

Posted April 2, 2019 - 06:34 AM

Awesome, thank you very much! Cannot wait to check it out.

w o r k                                                            w. i. p.                                                                   w a n t

                                                                        C3U
 


#51 DoctorLeary

DoctorLeary
  • 13 posts

Posted April 20, 2019 - 12:59 PM

Mr. Stacks, sir, thank you so much for your efforts! Really great stuff. I've been using milomod for the past few days trying to get spotlights to work on dolphin. It seems I can get them to work when not using milomod but the camera just stays behind the crowd the whole time. When I use milomod on the same CON, the camera works as intended but no spotlights. Are you aware of any limitations with spotlights?


"Turn on, Tune in, Rock out"


#52 Atruejedi

Atruejedi
  • 741 posts

Posted April 22, 2019 - 03:51 AM

Mr. Stacks, sir, thank you so much for your efforts! Really great stuff. I've been using milomod for the past few days trying to get spotlights to work on dolphin. It seems I can get them to work when not using milomod but the camera just stays behind the crowd the whole time. When I use milomod on the same CON, the camera works as intended but no spotlights. Are you aware of any limitations with spotlights?

 

I'm very curious about this as well. I've been using MiloMod to play (and test) customs for, well, ever, and now that I'm an author, I've often wondered if spotlights are actually having an effect, or if it's just the fact that the graphics on the Wii and Dolphin are crap. Hm!


#1 Ranked Wii Customs Player... because it's the Wii
"Like a madman laughin' at the rain" - My custom song releases
Freelancers wanted! - Works-in-progress
"One-Trick Pony" - Details of my contributions in the database!
In-Depth Eclectic Suggestions - Let's collaborate!

Vocals Charting Philosophy - Because sometimes less is more
Packing Like a Pro - The Guide for a Legit Wii Library
Last.fm Profile - Let's be snobs together.


#53 StackOverflow0x

StackOverflow0x

    Wii Guy

  • 1,419 posts

Posted April 30, 2019 - 04:24 AM

Yes, you are correct about the spotlight events. It looks like there was a bug in my tool and it wasn't storing spotlight events properly. I'm surprised the game didn't crash from that. There may be an issue with bonusfx as well, so I'll look into it and release an updated version soon.



#54 DoctorLeary

DoctorLeary
  • 13 posts

Posted May 20, 2019 - 12:08 PM

Sounds great! looking forward to the next version  :)


"Turn on, Tune in, Rock out"


#55 StackOverflow0x

StackOverflow0x

    Wii Guy

  • 1,419 posts

Posted May 21, 2019 - 05:41 AM

Here's MiloMod 1.2.

I haven't gotten any confirmation on this, but I need to make sure bonuxfx actually shows up properly. The effect isn't rendered in the Wii version (lol) so I can't confirm it works. The spotlight issue should be fixed now though.

Another potential issue I may have to look into is how post procs are actually blended. Official Milo venues often have two time values associated with a post proc, so I need to see how those work to try to include it in MiloMod. It could be that blending of post procs is broken right now.



#56 HarvHouHacker

HarvHouHacker
  • 17 posts
  • Location
    Somewhere over the rainbow...

Posted June 10, 2019 - 05:07 PM

Hi, I can't seem to make this thing work. Whenever I drag a .milo_wii file extracted from a Rock Band 2 disc to this program, it says that it's not a valid .milo_wii file. What is a valid MILO file? Am I doing something wrong?


H  H   AA   RRR   V    V  H  H   OO   U  U HH    HH   AAA    CCCCC KK   KK EEEEEEE RRRRRR
H  H  A  A  R  R  V    V  H  H  O  O  U  U  H    H   A   A  CC      K  KK   E       R    R
HHHH  AAAA  RRR   V    V  HHHH  O  O  U  U  HHHHHH   AAAAA  C       KKKK    EEEEE   RRRRR
H  H  A  A  R  R   V  V   H  H  O  O  U  U  H    H   A   A  CC      K  KK   E       R   RR
H  H  A  A  R   R   VV    H  H   OO    UU  HH    HH AA   AA  CCCCC KK   KK EEEEEEE RR    RR

GitLab Profile - Rock Band Customs on GitLab - GBAtemp Profile


#57 HarvHouHacker

HarvHouHacker
  • 17 posts
  • Location
    Somewhere over the rainbow...

Posted June 10, 2019 - 09:46 PM

I sent a post to this thread; if it appears, it can be safely ignored. I think I know why my MILO files aren't working. They're not RB3 compatible.

 

Sooo... How do I convert a MILO extracted from RB2 to be suitable for RB3?


H  H   AA   RRR   V    V  H  H   OO   U  U HH    HH   AAA    CCCCC KK   KK EEEEEEE RRRRRR
H  H  A  A  R  R  V    V  H  H  O  O  U  U  H    H   A   A  CC      K  KK   E       R    R
HHHH  AAAA  RRR   V    V  HHHH  O  O  U  U  HHHHHH   AAAAA  C       KKKK    EEEEE   RRRRR
H  H  A  A  R  R   V  V   H  H  O  O  U  U  H    H   A   A  CC      K  KK   E       R   RR
H  H  A  A  R   R   VV    H  H   OO    UU  HH    HH AA   AA  CCCCC KK   KK EEEEEEE RR    RR

GitLab Profile - Rock Band Customs on GitLab - GBAtemp Profile


#58 StackOverflow0x

StackOverflow0x

    Wii Guy

  • 1,419 posts

Posted July 8, 2019 - 03:50 AM

There is now a new version of MiloMod. Version 1.3 is now out and fixes the following:

 

  • Fixed an issue where the unused intro post-procs could potentially get parsed incorrectly.
  • Fixed a timing issue with note off events for sing-along notes.
  • Changed post-proc conversion to properly support blended and hard-cut post-procs.

That last point is particularly important. Previously, all post procs would blend with each other if one post proc followed a different one, behavior unlike how the authoring docs describe. This is due to how these events are interpreted in the Milo file that I wasn't aware of before. Now, it works just like it's supposed to.

 

Download it now!



#59 Atruejedi

Atruejedi
  • 741 posts

Posted July 8, 2019 - 01:01 PM

Thank you for all of your hard work on improving MiloMod. It greatly enhances my experience on the Wii and allows me to make increasingly higher quality customs with every release :)


#1 Ranked Wii Customs Player... because it's the Wii
"Like a madman laughin' at the rain" - My custom song releases
Freelancers wanted! - Works-in-progress
"One-Trick Pony" - Details of my contributions in the database!
In-Depth Eclectic Suggestions - Let's collaborate!

Vocals Charting Philosophy - Because sometimes less is more
Packing Like a Pro - The Guide for a Legit Wii Library
Last.fm Profile - Let's be snobs together.


#60 StackOverflow0x

StackOverflow0x

    Wii Guy

  • 1,419 posts

Posted July 11, 2019 - 02:24 AM

Next feature I may work on is getting it to work better for multiple files. Maybe a command line batch option? And also, I still need to fix the compression.






1 user(s) are reading this topic

1 members, 0 guests, 0 anonymous users


    Spindoctor