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What is the best method for a lips sync?


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#1 ghostbyob

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Posted August 20, 2016 - 05:58 AM

I'm trying with Vocaloid (Voicebank) and Microphone (recording with my voice)

but both methods have like a 50% accuracy on lips (on RB3)

 

What is the best method to do an accurate drivox for the lips?


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#2 nineteenforever

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Posted August 21, 2016 - 05:04 PM

+1 I also would like to have the process outlined in detail for reference

#3 Spindoctor

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Posted August 22, 2016 - 12:52 AM

I'm trying with Vocaloid (Voicebank) and Microphone (recording with my voice)

but both methods have like a 50% accuracy on lips (on RB3)

 

What is the best method to do an accurate drivox for the lips?

Not sure if this is the best method. I use it and vocal animations look fine to me

 

I make a duplicate of the vocals track

Open it and remove all the text markers, phrase markers & overdrives,

Increase volume slider to about plus 3

Render it at 16,000, mono, 16 bit

 

Also make sure your "play" and "idle" markers are there for any gaps in vocals.

 

Although its not perfect it works pretty darn good


Links to all songs are in the Customs database.

 

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#4 nineteenforever

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Posted August 22, 2016 - 01:16 AM

Not sure if this is the best method. I use it and vocal animations look fine to me
 
I make a duplicate of the vocals track
Open it and remove all the text markers, phrase markers & overdrives,
Increase volume slider to about plus 3
Render it at 16,000, mono, 16 bit
 
Also make sure your "play" and "idle" markers are there for any gaps in vocals.
 
Although its not perfect it works pretty darn good


That's great I wondered if that would actually work, so thanks for sharing the method.

#5 The_Guitar_Hero_King

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Posted August 22, 2016 - 02:20 AM

Someone said they was gonna try look in the hex editor but i don't think he is going to do it anymore.

 

Gonna try that idea out doctor :)


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#6 Oddbrother

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Posted August 23, 2016 - 05:25 PM

Increase volume slider to about plus 3

Render it at 16,000, mono, 16 bit

To clarify, what is being produced for audio? The plugin that the template was set for?


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#7 Spindoctor

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Posted August 23, 2016 - 10:34 PM

I am not sure what you are asking me there. I don't know much about plugins or what they are set at. What it produces for me is a usable dryvox track.

Links to all songs are in the Customs database.

 

Rock with the Doc at c3Universe

 

"Music can change the world because it can change people"  

Bono


#8 nineteenforever

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Posted August 24, 2016 - 01:00 AM

I think it simply renders the MIDI as an audio file, so I'd imagine it sounds quite like what you hear from the PART VOCALS track when you play your song.

#9 ejthedj

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Posted December 7, 2017 - 04:20 PM

If you're at least moderately skilled with Audacity, I'd recommend using that:  you can apply filters to significantly reduce the instrumental tracks while accentuating the vocal track(s).  This method requires a bit of signal processing knowledge, but it's nothing that can't be self-taught ;) 

 

IMO, that is the best method I've found so far short of simply recording the dryvox






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