NOTE: NOT TO BE USED AS A SUBSTITUTE FOR BY-EAR AUTHORING.
Rockband drum charting is flexible, and not all color gems always represent the same notes. See the RBN Docs for more info.
Just doing some research into charting techniques and tips etc. and had an idea of changing the clicks/taps that play through ReaSynth into actual corresponding drum hits/notes.
I'm not sure if this has been brought up before (it most likely has) but I haven't seen much discussion about it, so I've decided to share my own experience and method.
It actually works really well, and with some more tweaking I could make it very near-perfect. I don't know if I've used the easiest method (because it's a little tedious to set up) but this is what I came up with:
(Credit to Drithscol and StackOverflow0x for the RB3-style preview. highly recommend it, it looks gorgeous and so much finer/more accurate than the RBN one)
As you can see I have FX's for each drum note, and it plays just like a full kit stereo drum stem.
This means you can blend it in and out of your song audio while it plays to make sure you got your drum beat absolutely 100%.
Also, for some it may help to create the actual beat, note by note and play it back until it matches.
I followed this tutorial on how to assign drum FX to an existing MIDI track in REAPER. With some small changes to a few instructions it can be adapted for RB use. Once created it can be saved to a template.
Unfortunately, given the nature of the 5-lane instruments it is not possible to pitch their notes for the song. However, ever since seeing the Pro instrument charts on the C3 Template I have seriously considered charting Pro and will likely try to sort some FX so it plays like the real instrument for a similar style of comparison.
I will add a tutorial on how to implement if people need help.
I am looking to add better integration, functionality and will try to get extras like note velocity to work for drum rolls with accents etc. I am aware that will make no difference in-game, but it can help us authors be sure that what we have charted is accurate.
Obvious limitations with workaround so far:
- Snare flams (can't chart yellow pad at the same time as it will always be either hi tom/hi-hat)
- disco flipped 1/16 note beats (must be charted yellow as hi-hat, red as snare to be heard properly this way - can always flip them back for compiling)