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[How-To] Playing Customs on Wii


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#21 StackOverflow0x

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Posted September 28, 2013 - 08:48 PM

I can't get the new packer to create .bins :(

I noticed it did not have a few of the files the old packer had, so i added them back in and the .bins were created, however RB3 tells me the files are corrupt and deletes them off my SD card. I AM sticking my console ID in the right place. These are the files I seem to have to add back in:

Adding title.tik and replacing title.tmd makes the wad file name RB2_DLC_52_203.wad instead of title.wad
Adding common-key and 000001d2.app make the .bins appear, so long as the above two files were added

And then these .bins don't work.


Help please?

Yeah, I'm getting that problem too. I was led to believe the new one would work. I'm looking into it. But yeah, the common key file is missing and I'll put that part back in the guide.

i decided to finally make an account here :D

well first of all i'd like to say, thank you koetsu/StackOverflow0x for all your work.

and I would like to give some advice to the .app file users. If you use Wiimms SZS Tools to create your .app(.u8) files you can create files bigger then 400mb. Wiimm has create his tools mainly for Mario Kart Custom Tracks, but they work also for RB3 Customs and he still updates his tools.

For Example in my emu nand, i have only 10 .app files all around 1gb big. My official DLC is also in this files. Now the Game starts really quick and the song loading times are faster then from sd card.

The Commandline is

wszst C 052_00000034_testsong_meta --no-compress -D 00000034.app
wszst C 053_00000035_testsong_song --no-compress -D 00000035.app

and the dl link http://szs.wiimm.de/

Thanks for joining. I really needed your help in that section of the packing side since I wasn't too familiar with it.

#22 sageamagoo

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Posted October 3, 2013 - 12:20 AM

I am now an emulated NAND convert :D

To anyone wanting to try it out: make sure to plug in your peripherals BEFORE TURNING ON YOUR WII. I kept trying different things to get it working for 12 hours and just figured out what I did wrong now.

Please add this warning to your post, StackOverflow0x, in the hope that it saves some poor hapless soul the trouble I went through. Thank you.

mvp74wr.png


#23 moc_os

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Posted October 12, 2013 - 07:01 PM

how come the tmd and the .tik in the packer are sZWE and not sZFE? and if sZWE is correct, how does one get that ticket and tdm into the real nand?

#24 StackOverflow0x

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Posted October 15, 2013 - 05:32 PM

how come the tmd and the .tik in the packer are sZWE and not sZFE? and if sZWE is correct, how does one get that ticket and tdm into the real nand?

Sorry, I'm in the middle of trying to get the custom sZWE stuff working, but I haven't had time to finish it. I decided to not continue sZFE because of problems that were arising. I hope to have that settled soon.
You can still continue to use the old sZAE DLC packer which works without much of a problem.

I am now an emulated NAND convert :D

To anyone wanting to try it out: make sure to plug in your peripherals BEFORE TURNING ON YOUR WII. I kept trying different things to get it working for 12 hours and just figured out what I did wrong now.

Please add this warning to your post, StackOverflow0x, in the hope that it saves some poor hapless soul the trouble I went through. Thank you.

Yeah, I'll make sure to get to this when I finish this up. I hope to make further revisions soon.


Also, I may have found a way to at least restore some animating venue to the custom tracks. It's as easy as using any random post-RB3 milo file in place of the custom song's file. I think you lose lip sync this way, but at least the camera isn't stationary anymore. Try it and let me know if it works consistently enough so all C3 Wii converts start using that file instead.

#25 koit

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Posted October 23, 2013 - 10:51 PM

Hi StackOverflowOx

A couple of questions if I may......

What is the significance of the 052 and 34 from your decimal and hex value example ?
I have 905 songs in my wii song list, do I have to choose a specific number ?

You hint in one of your previous posts that someone could in theory add these new songs on a virgin wii. As in un-modded ? I don't have a softmodded wii but would relish an opportunity to add new songs to my library. Is this possible ?

#26 koit

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Posted October 24, 2013 - 02:03 PM

Also, a few more please.....

Using a .bin file from a previously downloaded song, I loaded it into HxD. See the image....
Posted Image

As you can see, at 0x08 it highlights 9 characters on the right.....yet you say in the tutorial just to add the 8. So in my case, do I just leave off one full stop from the end ?

in the packdlc.bat, the final line is "wadpacker 52 203"
I'm assuming the 52 is there because of the "052_00000034 in the line above", but what is the 203 in reference to ?
(this is because, if I make more than 1 pack, I assume I need different pack/bin numbers.

I'm also in the UK, how am I affected by this tutorial ?

Thanks in advance kind Sir
I'm desperate to play new Nightwish !

#27 StackOverflow0x

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Posted October 24, 2013 - 03:51 PM

When it says "at 0x08", that means starting from that blue 08 above. Sorry if that was confusing. Your id would be 05ecbb22.
Right now, since you're on PAL DLC generations, you would need different save, TMD, and ticket files. Get these for sZAP off your Wii in place of the provided files. Your free songs also start at a different place.

This will hopefully be fixed by the custom sZWE generation which hasn't worked on my console yet but should work on any region after I get it working.

Finally, that wadpacker question you had about 203. It refers to how many app files will be packed, if possible. Its more manageable this way because it will always work if your adding more songs later.

#28 koit

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Posted October 24, 2013 - 04:38 PM

Thank you kindly for your response....

My wii isn't softmodded and I was hoping that I could try loading custom songs (as in downloaded C3 versions) by creating the .bin files successfully. I suppose a question would come out of this..... is this sensible to do, is it dangerous to the wii or would it simply either work or not ?

I have a copy of the SDHC contents - if I go into the sZAP folder, there are only .bin files, no save, TMD or ticket files which you refer to. Can I get these files without softmodding ?

Say I create .bin files succesfully that includes 8 songs. Later on, if I want to add more, is it a case of simply repeating the process but changing the 052_00000034 etc to different numbers, as in like 054_00000036 & 055_00000037 ?
If I then add them to this sZFE folder from the tutorial, it would read again like new downloads ?

Apologies for a flurry of questions, but I'd rather get this stuff straight as I'm a novice to it all.

Much appreciated.

#29 StackOverflow0x

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Posted October 25, 2013 - 03:15 PM

Thank you kindly for your response....

My wii isn't softmodded and I was hoping that I could try loading custom songs (as in downloaded C3 versions) by creating the .bin files successfully. I suppose a question would come out of this..... is this sensible to do, is it dangerous to the wii or would it simply either work or not ?

I have a copy of the SDHC contents - if I go into the sZAP folder, there are only .bin files, no save, TMD or ticket files which you refer to. Can I get these files without softmodding ?

Say I create .bin files succesfully that includes 8 songs. Later on, if I want to add more, is it a case of simply repeating the process but changing the 052_00000034 etc to different numbers, as in like 054_00000036 & 055_00000037 ?
If I then add them to this sZFE folder from the tutorial, it would read again like new downloads ?

Apologies for a flurry of questions, but I'd rather get this stuff straight as I'm a novice to it all.

Much appreciated.

I haven't tries, but it may be possible to simply load songs even on an unmodified system. Unless the fame still spits out songs packed with this method. You may need at minimum a USB loader. But then at that point, you're on homebrew and can reset the cache anyways. I probably have the files you'll need for sZAP, but sZFE is a lost cause.

#30 koit

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Posted October 25, 2013 - 03:45 PM

Thanks for your response.

So it's not dangerous as such ? If I manage to create a song pack and the wii reads it and loads the songs...

What's the cache reset in aid of ? Is that if I ever decide to delete the songs that I'd need to do that ?

Could I bother you please then to obtain those 3 files I need ?
Assuming then that all I'd need to do is to replace any reference to sZFAE with sZAP from your tutorial - and indeed, place my packed bin files into the sZAP folder.... !?

#31 StackOverflow0x

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Posted October 29, 2013 - 05:04 PM

Thanks for your response.

So it's not dangerous as such ? If I manage to create a song pack and the wii reads it and loads the songs...

What's the cache reset in aid of ? Is that if I ever decide to delete the songs that I'd need to do that ?

Could I bother you please then to obtain those 3 files I need ?
Assuming then that all I'd need to do is to replace any reference to sZFAE with sZAP from your tutorial - and indeed, place my packed bin files into the sZAP folder.... !?

Hmm, so it turns out I don't have those PAL files on me at the moment. What you'd have to do is download the free songs to your Wii (not SD) and use FSToolbox and grab files on your system.
title/00010005/735a4150/tmd
title/00010005/735a4150/00000021f.app
ticket/00010005/735a4150.tik
Let those overwrite was is currently offered.
You can start overwriting song slots for now, but preferably starting from the free songs since that's a lot of consecutive songs you can pack without much problem.

To answer your other questions, yes you can create song packs like this. I recommend you fit as many songs into one "slot" as you can to save on room. However, I think there isn't room for more than one preview file because then the file gets too big and the game won't read the _meta folder you created.
A cache reset is needed in case anything in your _meta files need to be re-read. This happens you need to update or correct a mistake in one of your files.

#32 Erniewan

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Posted October 30, 2013 - 06:56 PM

What was the problem with sZFE? I've been using it and I haven't had any problems yet...

Pro Keys charter here!

Beatles Discography Spreadsheet: https://docs.google....dit?usp=sharing


#33 StackOverflow0x

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Posted October 31, 2013 - 12:13 AM

What was the problem with sZFE? I've been using it and I haven't had any problems yet...

I couldn't get it working on the emulator, so it would mean there could be problems I would not be able to account for. Unfortunately for sZWE, I haven't gotten it working on my Wii yet. It would be the better solution since it should be easier to manage.
If you are using sZFE right now without a problem, by all means keep using it.

#34 StackOverflow0x

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Posted November 21, 2013 - 10:51 PM

How-To updated, now with more tutorial!
Converting, RBHP, and Dolphin sections have been added. Now the guide focuses on using an expanded sZFE generation, which works good enough.

#35 geladeiranova

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Posted November 24, 2013 - 05:08 PM

Greetings from Brazil.
First of all: Apologize for my bad english speaking.
Second of all: Thanks and congratz to all you guys. It's an amazing job you've been doin with customs here.
Now, my doubt:
I've been playing customs on my RB3 on wii nicely. Especially those songs downloaded from de C3 database that are already converted for use on wii. But a couple of days ago I started trying convert songs of XBOX 360 for use on wii.
I did chose "beat it" of MJ, downloaded from c3database (xbox 360 files). After converted with "LE fluffier", packed the song and tested on wii. The result was really laggy. The song and animations stopped several times. Trying to solve the problem, I edited the .mogg file for "beat it" in audacity (reduce audio layers). It worked. No more lags when playng non stop. But if the game pauses, when I press "+" button to change difficulty ou drop in/out any other player in the jam, the problens return. Except that this time the songs gets no sync. Any advice for solving this?

#36 StackOverflow0x

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Posted November 26, 2013 - 04:38 PM

Greetings from Brazil.
First of all: Apologize for my bad english speaking.
Second of all: Thanks and congratz to all you guys. It's an amazing job you've been doin with customs here.
Now, my doubt:
I've been playing customs on my RB3 on wii nicely. Especially those songs downloaded from de C3 database that are already converted for use on wii. But a couple of days ago I started trying convert songs of XBOX 360 for use on wii.
I did chose "beat it" of MJ, downloaded from c3database (xbox 360 files). After converted with "LE fluffier", packed the song and tested on wii. The result was really laggy. The song and animations stopped several times. Trying to solve the problem, I edited the .mogg file for "beat it" in audacity (reduce audio layers). It worked. No more lags when playng non stop. But if the game pauses, when I press "+" button to change difficulty ou drop in/out any other player in the jam, the problens return. Except that this time the songs gets no sync. Any advice for solving this?

It might still be freezing because it's still too many tracks. The desync is due to resaving a mogg file, which is a minor downside to "fixing" it that way.

#37 marcelomhc

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Posted December 4, 2013 - 09:39 PM

Hi!

First of all, thanks for all this information, very helpful! Unfortunetly I'm having an issue with the custom songs, every time I try the game recognizes the new songs, load them but then a warning shows saying that the license has been deleted from the system, can aybody help me with that?

Thanks!

EDIT: the exact message is "The license for Add-on Content has been deleted from the WiiSystemMemory. To use the add-on content, re-download Add-on Content for which the license has been previously purchased" and I only used C3 database dowloaded songs (I also tried with the example that comes with the packers and got the same message)

#38 StackOverflow0x

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Posted December 5, 2013 - 02:56 AM

Hi!

First of all, thanks for all this information, very helpful! Unfortunetly I'm having an issue with the custom songs, every time I try the game recognizes the new songs, load them but then a warning shows saying that the license has been deleted from the system, can aybody help me with that?

Thanks!

EDIT: the exact message is "The license for Add-on Content has been deleted from the WiiSystemMemory. To use the add-on content, re-download Add-on Content for which the license has been previously purchased" and I only used C3 database dowloaded songs (I also tried with the example that comes with the packers and got the same message)

The only time I would see that message is if the ticket is incorrect. You should have the provided ticket in the ticket folder on your Wii, though if that doesn't work, I don't know what it could be.
How are you loading them? Through SD card and BIN files, I assume? Do you have an sZFE folder on your SD card? You're not coming from PAL are you?

#39 marcelomhc

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Posted December 5, 2013 - 11:38 AM

Hi!

First of all, thanks for all this information, very helpful! Unfortunetly I'm having an issue with the custom songs, every time I try the game recognizes the new songs, load them but then a warning shows saying that the license has been deleted from the system, can aybody help me with that?

Thanks!

EDIT: the exact message is "The license for Add-on Content has been deleted from the WiiSystemMemory. To use the add-on content, re-download Add-on Content for which the license has been previously purchased" and I only used C3 database dowloaded songs (I also tried with the example that comes with the packers and got the same message)

The only time I would see that message is if the ticket is incorrect. You should have the provided ticket in the ticket folder on your Wii, though if that doesn't work, I don't know what it could be.
How are you loading them? Through SD card and BIN files, I assume? Do you have an sZFE folder on your SD card? You're not coming from PAL are you?


I'm loading them through SD card, bin files and the sZFE folder (that I had to create). My wii version is 4.3U, NTSC. I followed every step from this tutorial up to resetting cache and did exactly what it said ( I didn't quite understand the common key step but assumed that the packing tool would solve it for me, was I right?).

So, I came to think that I'm having this ticketing problem, what should I do?? I haven't done anything related to ticket, much less inserted anything in the Wii memory...

#40 StackOverflow0x

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Posted December 7, 2013 - 05:31 PM

It could be 2 issues. Try actually creating a common key file that uses the actual values. The current file is all zeroes. Also, you may need to install the sZFE ticket as a WAD. Those are probably floating around torrent sites, though.




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