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[How-To] Playing Customs on Wii


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#2621 Alternity

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Posted March 1, 2018 - 10:31 PM

In the thread someone mentions "One of the guys in EB Games mentioned that the sony ones might not work as they probably have DRM implemented to stop it from being used on other platforms. Not sure if accurate"

It could be the same case as Rock Band instruments, where PS2/3 and wii instruments and virtually the same, except home/ps buttons, the LED colors and a jumper value. I.E. hardware fixed to be used only on one console family. This is all speculation of course but that's what makes the most sens.

#2622 Aadc

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Posted March 3, 2018 - 04:27 PM

Are you positive about that? I swear I used a non-logitech microphone in the past on the wii for RB3.
 
It might have to do with which cIOS you are using to load RB3? It wouldn't hurt to check.
 
cIOSes in theory can be anything, but if you followed most of the popular guide the one you want is cIOS249.

I'm using d2x cios 10 beta53-alt with base iOS 56,I chose beta53-alt because I've read it have better USB support

If it's power problem,could powered USB hub fix it?

#2623 Alternity

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Posted March 3, 2018 - 05:43 PM

It is possible, though it is also possible that it does not fix. Only real way to know is to test it (unless ofc someone already did test).

#2624 EuroMIX

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Posted March 21, 2018 - 06:03 PM

Does anyone know what actually happens to DLC on the SD Card when the game interacts with it? I know they're APP files wrapped in a BIN file, but does the game copy them over to the Wii memory, or is it actually transferring them (meaning the data no longer exists on the SD card until it's copied back)? I feel like the former would make more sense since it would help prevent potential data loss..

 

I think I just want to understand more what's going on when the game is unable to copy content back to the SD Card when starting the game sometimes.



#2625 seg45

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Posted March 26, 2018 - 04:29 PM

I need help with the sZGE folder when I install the wad it gives the error that is expected but when I put the bin files in the folder and start up the game I get "Add on content" error. Am I doing anything wrong?

#2626 Alternity

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Posted March 26, 2018 - 04:59 PM

Did you make sure that in the DTA file it uses the sZGE generation? Did you start with the slot 001?

#2627 seg45

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Posted March 26, 2018 - 10:21 PM

Yes I made sure it its sZGE generation. No I did not start at 001.

#2628 EuroMIX

EuroMIX
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Posted March 27, 2018 - 09:05 AM

Do you have the common key and ng_id.txt (your console's personal ID) correct?



#2629 Alternity

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Posted March 27, 2018 - 04:39 PM

I mean first he should make sure his slots uses an odd number. AFAIK this generation uses odd numbers. He ahs seen me asking for slot 001 I'd assume he'd try that and return with results....

#2630 EuroMIX

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Posted March 27, 2018 - 04:56 PM

I've used sZGP starting with even slots; the first song uses 002 and 003. I'm not sure if that has any effect.



#2631 Alternity

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Posted March 27, 2018 - 08:00 PM

Really? Stack told me to use Odd slots when I tried it with Dolphin. That's weird. US generation, but I really don't think this matters, they should behave the same.

#2632 EuroMIX

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Posted March 28, 2018 - 05:57 PM

Wouldn't be the first time I've done something that baffled Stack. I was packing at least one generation with the wrong common key for a while, and the content still worked, and I got sZHP working just by hex editing the E's in the sZHE WAD to P's after he failed generating sZHP WAD's for me.



#2633 Atruejedi

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Posted March 28, 2018 - 09:00 PM

My guide might be able to help you get organized. In particular, the subsection "The Process - Where, How, and When" and the template it provides.


#1 Ranked Wii Customs Player... because it's the Wii
"Like a madman laughin' at the rain" - My custom song releases
Freelancers wanted! - Works-in-progress
"One-Trick Pony" - Details of my contributions in the database!
In-Depth Eclectic Suggestions - Let's collaborate!

Vocals Charting Philosophy - Because sometimes less is more
Packing Like a Pro - The Guide for a Legit Wii Library
Last.fm Profile - Let's be snobs together.


#2634 Chainsaw Octopus

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Posted March 30, 2018 - 05:26 AM

For the sake of making preview videos, I've gone down this rabbit hole of insanity to get customs running on my PC using Dolphin to emulate the Wii version of RB3. I have almost everything working except I've run into an issue with the Gecko codes.
 
No matter what I seem to do, Concentration Mode either does one of two things:
  • If I have All Instrument Mode OFF, it does nothing and regular venues play.
  • If I have All Instrument Mode ON, the game crashes when selecting a song (I've tried on-disc tracks and DLC)
Has anyone else run into this and found a solution? I've tried it with several combinations of other Gecko codes, including with only the Force Video Venues code.

Custom Songs Thread / YouTube / C3U Page / Twitter

PSN: ChainsawOctopus

Xbox Live: ChainsawOctopus


#2635 Alternity

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Posted March 30, 2018 - 06:00 AM

Concentration mode with All-Instruments Mode should work. Are you using the latest version of the cheat code?

$Concentration Mode v2
04228190 38600000

#2636 Chainsaw Octopus

Chainsaw Octopus
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Posted March 30, 2018 - 08:12 AM

I am. If the code is working for everyone else, maybe I've got some other option on/off that is interfering.

 

Here's a video in case it helps:

 


Custom Songs Thread / YouTube / C3U Page / Twitter

PSN: ChainsawOctopus

Xbox Live: ChainsawOctopus


#2637 Alternity

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Posted March 30, 2018 - 06:45 PM

Ok, untick video venues always appear.

With All-Instruments Mode you don't need that. Other than that it seems fine.

#2638 Chainsaw Octopus

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Posted March 31, 2018 - 04:53 AM

I've got it figured out, I think. I was using a newer dev version of Dolphin because in 5.0 I couldn't get a User folder to generate during that step (making the blank portable.txt file and running the .exe). I copied the Wii folder from that setup and put in in a fresh install of 5.0 and now everything is working great. Thanks for the advice while I was troubleshooting this mess!


Custom Songs Thread / YouTube / C3U Page / Twitter

PSN: ChainsawOctopus

Xbox Live: ChainsawOctopus


#2639 DerickCM

DerickCM
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Posted April 6, 2018 - 04:45 PM

Hi, guys.

 

I've been facing some weird issues with my customs. For example, I have a song that worked fine for the 2/3 times I tested it. But, for the 4th time up untill now, there's stuttering that is persistent and always in the same places. I tried deleting cache but no good. I really don't know why. I was thinking it could be about the amount of DLC/Custom I have in the SD card. Now I have about 600 songs. Tried deleting some songs, but no good.

This is my minor problem. Only 2 or 3 of the songs I tested have this stuttering. They are nice but I can live without it.

 

 

 

My big problem is about exporting customs or creating them. I download them the normal way - using C3 and converting them to wii "version" - and I haven't encountered any problem. But, as I reached the 500 song, packdlc.bat seems to be a little bit weird for me. Since I only have 001.bin, 002.bin, 003.bin and 004.bin that are "real rock band songs", I tried switching back to small numbers like 25~40. For the most part it worked fine, but with some songs I get a weird error that I haven't found so far:

 

Could not find RB2_DLC_*

 

I don't know what I'm doing wrong. I've downloaded the files once more, but the problem is still happening. Could you help me, please?

 

I have posted some images down bellow. 

https://imgur.com/a/9f50L

 

Thank you very much for your support!



#2640 Alternity

Alternity
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Posted April 6, 2018 - 05:57 PM

Seeing that your banner file is 00000026.app I'm assuming you are using sZFE.

Here is the meta folders structure used by the official DLCs in sZFE (sZFP for PAL)

"001", "00000001"
"003", "00000003"
"005", "00000005"
"007", "00000007"
"009", "00000009"
"011", "0000000b"
"013", "0000000d"
"015", "0000000f"
"017", "00000011"
"019", "00000013"
"021", "00000015"
"023", "00000017"
"025", "0000001a"
"027", "0000001c"
"029", "0000001e"
"031", "00000020"
"033", "00000022"
"035", "00000024"
"037", "00000027"
"039", "00000029"
"041", "0000002b"
"043", "0000002d"
"045", "0000002f"
"047", "00000031"

As you can see they didn't always follow the dec = hex rule.

 

Hope this helps.






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