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[How-To] Playing Customs on Wii


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#2601 Alternity

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Posted February 7, 2018 - 12:57 AM

It's possible that the mogg is encrypted. I don't think that RockBiink can deal with encrypted moggs.



#2602 vgplayer54

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Posted February 7, 2018 - 02:42 PM

It's possible that the mogg is encrypted. I don't think that RockBiink can deal with encrypted moggs.

I was afraid of that. Darn, I suppose there's no other way to compress the filesize of a mogg? or the bin in general?



#2603 Alternity

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Posted February 7, 2018 - 06:19 PM

You can convert it to phase shift it will give you a single stereo ogg.

If you can acquire (or have already) a little bit of authoring skills, you will be able to use Magma C3 to repack the custom to a non-multitracked one that should not stutter on wii.

 

You might wanna take a look here to see if a wii version exists before doing that though: http://db.customscreators.com/



#2604 bladekinslayer

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Posted February 7, 2018 - 09:08 PM

The songs are encrypted. Most multi tracks are. Why, who knows. I ran into the same issue. Try to contact The orginal author to make a wii friendly version. That's about all you can do.

#2605 EuroMIX

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Posted February 8, 2018 - 12:35 AM

Depending on what songs you're after I may be able to help if you PM me a list of the songs, though I'd recommend checking the legacy database first (although some of the links are now unfortunately dead).



#2606 TrojanNemo

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Posted February 8, 2018 - 04:10 AM

Alright, so let me chime in.

 

Multitrack songs are encrypted because. That's the only explanation you need in 2018.

 

Unfortunately, nobody ever figured out the mogg header, which is required for playing moggs in Rock Band without problems. So if the song was not encrypted and you messed with it in Audacity and exported to .ogg and changed the extension to .mogg, it wouldn't work right. There's some magic happening with the header that only MagmaCompiler knows about. So in order to get a good .mogg, it needs to go through Magma. That means I can't create an automated tool that will do it since after decrypting, you'd have to throw them at Magma. Similarly, Bink files can't be encrypted - so I can't automate going from .mogg to .bik either without removing the protection of encrypted .moggs.

 

In short, we have encryption, we don't have a way to generate the mogg headers - so the result is no easy way to reduce the size of .mogg files.



#2607 vgplayer54

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Posted February 9, 2018 - 01:04 PM

Thank you all for your responses, I do have some authoring skills as I used to chart songs using Reaper back in the day. I will attempt to use C3 Magma for now and save the mogg as a single stereo track. Thanks again!



#2608 EuroMIX

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Posted February 12, 2018 - 08:50 PM

Something I've noticed just recently, is sometimes talky's won't work, even if one or more vocalists sing during them, there won't be any arrow trails and the bar won't fill meaning that combos will break. Does this only affect specific songs, or is there something that glitches the game/mic input to cause this to happen? If the song is a custom, can it be fixed?



#2609 Oddbrother

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Posted February 13, 2018 - 02:14 AM

Something I've noticed just recently, is sometimes talky's won't work, even if one or more vocalists sing during them, there won't be any arrow trails and the bar won't fill meaning that combos will break. Does this only affect specific songs, or is there something that glitches the game/mic input to cause this to happen? If the song is a custom, can it be fixed?

This issue is common among all platform versions of Rock Band 3. The cause of the issue is unknown.

#2610 PhightingMan

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Posted February 25, 2018 - 05:00 AM

Wow, seems like I'm 5 years late to the party, but this has got me so excited! I've tried for hours to get these DLC to work on my vWii, but I keep getting the "License expired' error. I've triple checked that my process of packing the Custom Songs is correct, and I am booting the game via USB Loader GX with IOS 249.

 

As far as I understand, I'm missing the sZFE.wad. NOBODY seems to have it anymore (a lot of dead links). Do I need that for this to work? I've downloaded a bunch of other DLCs and have many sZ** folders on my SD card. Can I use one of those instead? I currently have the sZGE.wad installed. Do I need a specific sZGE packer?

 

Not sure where to go from here... I hope someone can help! Thank you!



#2611 EuroMIX

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Posted February 25, 2018 - 01:32 PM

The reason why F isn't readily distributed is because it was actually used for some official DLC; about the first 50-odd slots, though the rest went unused which is why it's one of the options for customs because there won't be a conflict with official DLC since those remaining slots were never used.

 

G, and some others, are completely empty and unused generations which is why they tend to be more openly available, since there's no official DLC tied to them. You can download the G wad for your respective region in the OP on the first page. You'll need to install it to your Wii with a WAD manager or DLC using that generation won't work. If you want customs to go in the G generation, then you need to pack them with the G packer, same for any other respective generation.



#2612 PhightingMan

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Posted February 26, 2018 - 02:22 AM

The reason why F isn't readily distributed is because it was actually used for some official DLC; about the first 50-odd slots, though the rest went unused which is why it's one of the options for customs because there won't be a conflict with official DLC since those remaining slots were never used.

 

G, and some others, are completely empty and unused generations which is why they tend to be more openly available, since there's no official DLC tied to them. You can download the G wad for your respective region in the OP on the first page. You'll need to install it to your Wii with a WAD manager or DLC using that generation won't work. If you want customs to go in the G generation, then you need to pack them with the G packer, same for any other respective generation.

Oh, that all makes so much sense. I have to say, I'm new here but this community is incredible. Thank you for your help. Providentially, I found and installed the sZFE.wad, and all works well. Thank you again!



#2613 Aadc

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Posted March 1, 2018 - 11:15 AM

Just been getting back into RB3 lately (finally trying out customs) and I have friends who want to sing but unfortunately I just have a Wii U microphone and it doesn't work in the game. Is there any kind of hack available to make it work? It doesn't seem like it would be too hard, since the mic functions as a normal USB microphone. It's probably just a matter of disabling something in the operating system, or maybe even a Gecko code would work. But I have no idea how to actually go about doing it. Does anyone know of a hack available?

#2614 EuroMIX

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Posted March 1, 2018 - 04:04 PM

I looked into this myself, and AFAIK, Wii games can only be played with compatible generic Logitech mics.



#2615 Alternity

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Posted March 1, 2018 - 06:24 PM

Are you positive about that? I swear I used a non-logitech microphone in the past on the wii for RB3.

 

It might have to do with which cIOS you are using to load RB3? It wouldn't hurt to check.

 

cIOSes in theory can be anything, but if you followed most of the popular guide the one you want is cIOS249.



#2616 EuroMIX

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Posted March 1, 2018 - 06:50 PM

It's possible that other mics can work, but it's a bit of a crapshoot. Most mics distributed for Wii games tend to be variants on the same basic Logitech design.

 

I'd imagine the problem is, that even if it were possible to somehow get other mics working, it'd take someone knowledgeable and dedicated enough to try. I imagine a lot of it depends on how the mic delivers its signal, and how the Wii, and the game using it, is designed to interpret it.

 

Believe me, I'd love it if someone could get the SingStar wireless mics working with the Wii, but I don't expect that to happen anytime soon.



#2617 Alternity

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Posted March 1, 2018 - 06:58 PM

Well, wireless things tend to need more power, and as someone that has experimented with hard drives on wii, when you draw power from the wii it can be problematic. I can see why wireless mics just wouldn't work on wii, though wired mics should work. I could be wrong though, the wii is such a fussy console, maybe I was just lucky and used one of the few models that works...



#2618 EuroMIX

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Posted March 1, 2018 - 07:35 PM

I use a Toshiba Canvio Connect II which apparently requires 5V-1.0mA and seems to work fine powered and accessed through USB port "0".

 

The SingStar wireless mic dongle apparently requires 5V-100mA, but I suspect the problem is that it uses an encoded signal that only SingStar, and perhaps other select PS2/3/4(?) games, are designed to interpret. The Wii definitely seems to deliver power to the dongle, because the light comes on, but I don't think any games are programmed to utilise it.



#2619 Alternity

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Posted March 1, 2018 - 07:50 PM

Can you use said mic with your computer? AFAIK RB3 just uses any generic mics. People on PS3/X360 can even use XLR mics, though I have no idea if this was even tested on wii.



#2620 EuroMIX

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Posted March 1, 2018 - 08:11 PM

Yes it works with my PC.

 

It's possible that the Wii/microphone games on the Wii, or some combination of the two, were not programmed to be compatible with the SingStar wireless mics.

 

You can even find threads online like this one where people describe how they've tried and they don't work. I'm not sure if this is something cIOS's could fix, but even if they could, we'd probably go back to what I said before about nobody likely wanting to take the time and energy to do it.






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