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[How-To] Playing Customs on Wii


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#2241 Atruejedi

Atruejedi
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Posted June 19, 2017 - 03:57 PM

Is there a tutorial out there which explains how to make multitrack customs into Wii-friendly versions that don't stutter? I am more than willing to put the time and energy into "converting" some of these for the sake of allowing me and the rest of the community to enjoy them. I get so sad when I see an awesome custom we can't enjoy! I just want to give back to this community, even if it's in a small way, for all it's given us!


#1 Ranked Wii Customs Player... because it's the Wii
1,112 songs in my library-- and growing!
In-Depth Eclectic Requests - Welcome to the underground...

Dark horse customs - Recommend an underappreciated gem!
Last.fm Profile - Let's be snobs together.

I can pitch vocals now!


#2242 StackOverflow0x

StackOverflow0x

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Posted June 20, 2017 - 04:09 AM

If there isn't a link to one in the first post, then I probably have to write one, but I'm sure I have.

Typically, you would enable Wii Mode in Magma, then convert the CON there. It downmixes the audio for you and it will build out a file that should work well on the Wii. If that still isn't enough and you need lower quality sound, there's RockBiink which is a bit more manual, but will produce a Wii-only .bik file for you to use instead of a MOGG. However, if the author encrypted their MOGG, then you have to ask the author to convert it for you, or I can convert it as well.



#2243 Coolkidx86

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Posted June 20, 2017 - 04:25 PM

Can you help me get customs on dolphin??

 

Here's what I've done

 

I've named the folders correctly and got the .app files (also named the songs.dta correctly)

http://i.imgur.com/JkYZG4B.png

http://imgur.com/a/SSSF7

I've set my nand correctly.

http://imgur.com/a/RjOxN

I put the app files into my content folder for rb3.

http://imgur.com/a/KYg0Q

and this is what it looks like in game.

http://imgur.com/a/Ksmhm

Any help?

Also, all your download links on this topic are dead. I had to get them from other people (like WiiDLC packer).

 

EDIT: Also, do I need to setup dolphin for online play?



#2244 Alternity

Alternity
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Posted June 20, 2017 - 08:59 PM

You are missing the 000001d2.app file required for sZAE.

 

For online play you need files from a real NAND; that includes a savegame that was already activated to play online. You also need to setup dolphin for regular online play. Everything is said in the RB3 Dolphin Wiki: https://wiki.dolphin...tle=Rock_Band_3



#2245 Coolkidx86

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Posted June 20, 2017 - 09:32 PM

You are missing the 000001d2.app file required for sZAE.

All right, so how do I get that?

 

You also need to setup dolphin for regular online play. Everything is said in the RB3 Dolphin Wiki: https://wiki.dolphin...tle=Rock_Band_3

So I basically need to do that for customs?



#2246 Alternity

Alternity
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Posted June 21, 2017 - 12:10 AM

the 1d2 file should be included with the packer (Stack; please confirm?). The other way of obtaining it is downloading a song from the sZAE generation from the store; something that can't be done on Dolphin; but can be done on real/emu NAND. If you get it via real NAND make sure you are downloading DLCs to your NAND and not on your SD card.

 

And no; this is only for online play on RB3.



#2247 Coolkidx86

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Posted June 22, 2017 - 12:59 AM

the 1d2 file should be included with the packer (Stack; please confirm?). The other way of obtaining it is downloading a song from the sZAE generation from the store; something that can't be done on Dolphin; but can be done on real/emu NAND. If you get it via real NAND make sure you are downloading DLCs to your NAND and not on your SD card.

 

And no; this is only for online play on RB3.

 

Oh, I just got a nand from someone, and now I can play customs. However now I have a new issue. I think this is user error, but how exactly do I use smart folder merge? This thread mentions it but doesn't really say how to use it.



#2248 StackOverflow0x

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Posted June 22, 2017 - 01:46 AM

Smart Folder Merge, if I recall correctly, requires you to first drop in the folder for the DLC you've already prepared for build. Then, it will ask you to choose the folder of the custom you want to add. This can be either the _meta or _song folder. After that, it should combine it with your already-prepared folder so all you have to do is just rebuild.



#2249 Aadc

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Posted June 23, 2017 - 01:16 PM

Hi StackOverflow0x
Thanks for the gecko codes especialy fast startup & 3000 songs limit

Anychance for A new codes for auto kick for drum pedal & vocal overdrive using wiimote button?

Thanks

#2250 StackOverflow0x

StackOverflow0x

    Wii Guy

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Posted June 25, 2017 - 02:56 AM

Hi StackOverflow0x
Thanks for the gecko codes especialy fast startup & 3000 songs limit

Anychance for A new codes for auto kick for drum pedal & vocal overdrive using wiimote button?

Thanks

Auto-kick could be much tougher than it seems. Vocal overdrive on button seems possible. Unfortunately, even though the bugs with the debugger have been fixed, now the game runs very slow on most recent Dolphin builds. So I'd have to wait until that gets fixed so I could look into it.



#2251 Atruejedi

Atruejedi
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Posted June 30, 2017 - 09:15 PM

I wanted to confirm this works, but it was still a bit unclear, so I'm going to edit your post, pumpkinpie, JUST TO MAKE SURE nobody else has to spend 2 hours researching... like I just did... :( ;) . Unfortunately, there's a lot of vagueness and misinformation out there, so I hope this clears it up for posters and posterity and clarity. Here's exactly how I got it working...

 

How to Enable Cheats / Codes / [search term] on a Modded Wii Using USBLoader GX:

 

1. Put your SD card in your computer. In the root of your SD card, create TWO new folders: one named codes (which we won't actively use) and another named txtcodes

 

2. In the txtcodes folder, create a new Notepad (.txt) file called SZBE69.txt

 

3. There are other cheat codes out there, but this example only uses two cheats: one that removes the splash screens and another that raises the song limit to 3000. Paste the following information into the text file and save:

 

SZBE69
Rock Band 3

Hooktype: GxDraw

Max Songs Limit is 3000
208FBEDC 000003E8
048FBEDC 00000BB8
E0000000 00000000

Fast Startup
20B39ED0 80805847
04B39ED4 00000000
E0000000 00000000
20B39EE0 80805868
04B39EE0 80805847
04B39EE4 00000000
E0000000 00000000
20B39EF0 808058D9
04B39EF0 80805847
04B39EF4 00000000
E0000000 00000000
20B39F00 92FECD00
04B39F04 00000000
E0000000 00000000


4. Load USBLoader GX and select Rock Band 3. Press Settings.

 

5. Select Game Load. Scroll down to Ocarina and select On. Save your changes.

 

6. Press Back and select Ocarina. Select On for your desired cheats. Hit Create.

 

7. Launch Rock Band 3. Once you acknowledge the usual safety warnings, it should almost immediately shove you into the intro cutscene. YOU DID IT!


#1 Ranked Wii Customs Player... because it's the Wii
1,112 songs in my library-- and growing!
In-Depth Eclectic Requests - Welcome to the underground...

Dark horse customs - Recommend an underappreciated gem!
Last.fm Profile - Let's be snobs together.

I can pitch vocals now!


#2252 Aadc

Aadc
  • 4 posts

Posted July 2, 2017 - 02:55 PM

Auto-kick could be much tougher than it seems. Vocal overdrive on button seems possible. Unfortunately, even though the bugs with the debugger have been fixed, now the game runs very slow on most recent Dolphin builds. So I'd have to wait until that gets fixed so I could look into it.

Thx u for the reaponse

Hopefully the game will run normaly again with ongoing dolphin development

#2253 Coolkidx86

Coolkidx86
  • 33 posts

Posted July 3, 2017 - 11:32 AM

Smart Folder Merge, if I recall correctly, requires you to first drop in the folder for the DLC you've already prepared for build. Then, it will ask you to choose the folder of the custom you want to add. This can be either the _meta or _song folder. After that, it should combine it with your already-prepared folder so all you have to do is just rebuild.

I tested by putting 2 songs into 1 folder - They both show up in game but I get an error along the lines of "Cannot be restored to Wii system memory" when trying to load the second song (The first loads just fine)

and I also had this error when using multiple .app files.



#2254 StackOverflow0x

StackOverflow0x

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Posted July 3, 2017 - 11:58 PM

I tested by putting 2 songs into 1 folder - They both show up in game but I get an error along the lines of "Cannot be restored to Wii system memory" when trying to load the second song (The first loads just fine)

and I also had this error when using multiple .app files.

Pay attention to the actual file structure to make sure it's all correct. You should know how it's supposed to go.



#2255 Ruggy

Ruggy
  • 36 posts

Posted July 4, 2017 - 02:40 AM

Stack, is it true that these newer versions of Dolphin have the file size limit that just like the console has?

 

Is there a tutorial out there which explains how to make multitrack customs into Wii-friendly versions that don't stutter? I am more than willing to put the time and energy into "converting" some of these for the sake of allowing me and the rest of the community to enjoy them. I get so sad when I see an awesome custom we can't enjoy! I just want to give back to this community, even if it's in a small way, for all it's given us!

 

Some months ago I did test high quality's .BIK files and it seems that the game didn't stutter using these kind of files, using the Wii, you must sacrifice quality and to suit the dlc file size limit, using Dolphin, you can use .BIK at any quality or multitrack stems, and even create dlc without using Magma (Only recommended if you want to do a real quick test).



#2256 StackOverflow0x

StackOverflow0x

    Wii Guy

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Posted July 4, 2017 - 09:01 PM

I think the newest ones don't even load DLC at all. It may be expecting a proper TMD, but I haven't checked. Really, the best version for Customs in Dolphin is 5.0-2561. There you still had no file size limit.

 

Hi StackOverflow0x
Thanks for the gecko codes especialy fast startup & 3000 songs limit

Anychance for A new codes for auto kick for drum pedal & vocal overdrive using wiimote button?

Thanks

 

I found a version that is stable enough to work with. So here are some new codes.

$Deploy Overdrive if Possible
04148764 4BEC7541
04148764 38600001
E0000000 00000000
*If the instrument has enough energy to overdrive, it automatically deploys overdrive.
$Auto Kick Drums
048e47a8 01000000
*Drums will auto play kicks.

So it's not quite what you think. First off, the game actually has some kind of built-in function for forcing Overdrive at any time, or auto-deploying it when you normally can. The above code is for auto-deploying overdrive when it can, possibly on all instruments. Even on Drums, it deploys automatically. It doesn't wait for the Drum fills.

 

Auto kick drums is simple. There's also a function for this and this cheat just enables it.



#2257 Coolkidx86

Coolkidx86
  • 33 posts

Posted July 4, 2017 - 09:45 PM

$Auto Kick Drums
048e47a8 01000000
*Drums will auto play kicks.

You're a legend! Seriously though, you've contributed a lot to using customs on Wii/Dolphin.



#2258 Relentless

Relentless
  • 9 posts

Posted July 5, 2017 - 04:49 PM

Hi Guys,
 
I have a modded wii and once upon a time I had RB2 dlc's 
 
working via nand emu but now, it appears it's stopped working 
 
and RB2 only loads the default songs it's come with.
 
I'm pretty sure I still have all the DLC's but can't seem to 
 
figure out where they are and how to get RB2 to recognize and 
 
load them.  Eventually I'd like to re-pack all the DLC's to 
 
shorten load times.
 
I tried to follow this guide too and dropped a rb.con file in the following path ie: title/00010005/735a4645/song.con
 
is the song supposed to be a .con file?
 
 
Also, is there a tool that can help you read the DLC's off 
 
your external USB drive?  ie: something equivalent to xbox 360 
 
content manager but for the wii?
 
Thanks in advance, any help would be greatly appreciated.


#2259 StackOverflow0x

StackOverflow0x

    Wii Guy

  • 1,292 posts

Posted July 7, 2017 - 04:33 AM

DLC, if it was downloaded to your system NAND, is downloaded to folders similar to this:title\00010005\735a4145\content.

Usually the last 4 will change depending on the content generation the DLC is in. The DLC will be in .app format. If DLC was downloaded to the SD card, it will be in a folder called private. The DLC will be in .bin format.

 

Does repacking even speed things up? It wouldn't be worth the hassle of putting it together in the first place.

 

No, the Wii does not use Xbox DLC files. C3 CON Tools has a Wii converter. All C3 releases have proper Wii versions as well. Use those files and pack the DLC yourself. The reason pre-built customs aren't distributed is because the built DLC varies per user. We don't have a tool to read DLC off the built content files since those are expendable and not worth managing. Instead, customs are managed before building. I did start on a tool that helps with this, but it's not finished. You can find that here.



#2260 Relentless

Relentless
  • 9 posts

Posted July 7, 2017 - 06:27 PM

Hi Stack Overflow,

 

First off, thanks for your time and awesome work!

 

The DLC file were's downloaded onto an external USB drive system NAND.  

 

Does this mean both RB2 & RB3 use: :title\00010005\735a4145\content for their DLC file path?  

 

RB2 seems to be more stable than RB3 as RB3 tends to crash my wii all the time.

 

From my experience repacking DLC's on the Xbox 360 DID cut down on loading time significantly but I guess it's different on the WII?

 

I'm still learning how to use packer so I'll most likely have more questions until I get it working lol, bear with me and thanks again for your time and help!

 

EDIT:

 

I just looked again at my DLC file path and it looks correct: 

 

/Volumes/FAT32B/nand/title/00010005/735a4145/content/000000be.app

 

However, my wii is still not loading the DLCs, I also tried clearing the cache by deleting the MSTORE.VFF file but still no luck.  I don't get it, what am I missing here??

 

any help again would be much appreciated - I think I just want to get these DLC's working first before I tackle packing DLC's.  thanks again in advance!


Edited by Relentless, July 8, 2017 - 04:52 AM.





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