Wonder how this will tie into C3, we may end up with a potentially huge custom scene and that makes me really excited for the future.
Well, it definitely will. Simply because they're already taking about tools. That means new version of Magma or a new equivalent of it. I don't doubt seeing how I was able to abuse the fact that they didn't obfuscate the code for Magma, they will protect the new tool better. But even if I can't reverse engineer it, I can at least be inspired by whatever they add and get what I can from it. So anything that can be ported for use in RB3 customs will be, and then of course if/when RB4 customs happen we'll have the means to make the customs.
I mean...I hope this happens for the PC gamers...but Rock Band is a social/party game for the most part, IMO. Casting from a PC to a big-screen TV will never work properly due to latency issues. This announcement doesn't really move the needle for me at all.
This makes no sense. A monitor has much lower latency that any regular TV. Many people play RB3/RB4 now on PC monitors with their consoles. Playing on PC out to a monitor or like I do, out to a big screen TV, won't induce any more latency that what is already there when I play RB4 on the Xbox One to the same TV.
The RBN tools for RB4 part sure caught my attention.
But more exciting to me is non-song mods. Certainly the modding community would be able to do things like add hairstyles, clothing, instruments? What about venues, sorting options, character creation? Or the big kahunas of Keys, Pro Strings, and Online Multiplayer?
It could be huge.
I wonder if they could convince Microsoft to allow DLC licenses to transfer to Windows 10? After all, they are really pushing for the whole unified Windows ecosystem (phone, tablet, PC, and now Xbox)
Not likely. For once, they're claiming over on Reddit that PC is its own platform. I asked for clarification because this only makes sense if the game is restricted to getting its DLC from one source (say, Steam). If the DLC is direct from HMX, they could honor prior purchases. If Steam is going to take a piece of the pie, then they can't, as it means Steam is the equivalent of Sony/Microsoft. Likewise, if they do that, they can't also release DLC via another route, as then "PC users" would still not be entitled to the DLC if they bought it from Windows Store instead of Steam, for example. It's all messy in theory, we have to see what they say.
TrojanNemo is doing work over in the Reddit thread on this.
They were probably feeling pretty confident until Mr. Nemo reminded them that the encryptions would probably be cracked within a year
I was trying to make them feel comfortable. It's more likely to happen within a shorter amount of time. I refer everyone to the case of GTA V on PC. They used very strong encryption and they are known for protecting their game files. Yet it took the Russians (I forget his name now, sorry dude) literally hours to crack the .exe encryption and within a couple of months almost all of the game could be modded. There is no way Harmonix has the manpower to come up with better protection than Rockstar did.