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Upgrade for BOTH Pro Guitar and Keys - how?

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#21 AidinAB

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Posted March 2, 2016 - 10:25 PM

I understand. Hopefully, our good friend Whizzer knows more (which Whizzer seem to have indicated). ^^

#22 Whizzer

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Posted March 4, 2016 - 04:25 PM

I haven't encountered such a problem yet. I moved all my DLC to my PC before manually upgrading each one. I always did Pro Guitar upgrades last. I also think having separate Pro Upgrades shouldn't be a problem if those songs are manually upgraded with RBHP files.

#23 AidinAB

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Posted March 5, 2016 - 06:54 PM

Something's wrong. I put the song on my USB. I chose to only add the official Pro G/B-upgrade that's also on my USB. I use the Upgrade bundler in C3.


I find that the Xbox reads both the original and the bundled one, alright... but when I select the bundled one, a yellow exclamation mark is visible, signifying that the file is somewhat corrupted.


That means as soon as I put an upgrade to the song, the file will not work even though the Xbox reads it.


Alternative 1: I used the Project Packager to create an Upgrade Packager of Harmonies from RB: HP. I put the CON to the left and Upgrade Package to the right. Then, I rename it to the exact same file name as the original, by removing "(bundled)" and deleting the original. Shows up on Storage settings... as damaged. 


Alternative 2: I do the same process, but I also add the "songs.dta" from the same folder where the original Harmonies upgrade-folder is, I put it to the right, together with the Upgrade Package. Same result when looking it up in Storage settings.


Alternative 3: I first create a bundle with the CON to the left. To the right, I put the songs.dta from the original Harmonies upgrade-folder. This creates a new bundled file, as always. I put the newly built CON to the left. To the right, I put the Upgrade package from Project Packager. I delete original and the first build that only has the new songs.dta, leaving only the second bundle containing the new songs.dta as well as the Upgrade Package. Again... shows up as damaged.


Y'know, if you'd take the time to show everything step-by-step in screenshots (with text), it would be very appreciated as it surely would make it easier. ^^


One thing's for sure - the fact that I get a damaged file tells me that you do it the right way, unlike me.

#24 AidinAB

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Posted March 6, 2016 - 02:15 AM

Finally cracked the code and can now implement harmonies (and pro g/b) freely as I please. Too tired to explain, gonna go sleep, but I can start with the fact that the new files were supposed to go to the RB3 folder (I simply thought they should remain in the source RB1 folder - but I did't realize that new files were treated as CON, the RB3-file type.


Thanks for helping. ^^

#25 Whizzer

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Posted March 6, 2016 - 05:46 AM

Ah, hadn't thought of mentioning that. Sorry...


I ran some tests too, to find out whether RB3 cared where earlier content was located, and whether I could pack songs from different games together. Found out it doesn't matter one bit, so long as it all goes into the RB3 folder.


Glad you figured it out without me.

#26 espher


    Harmonies Hacker

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Posted March 6, 2016 - 02:37 PM

Yeah, RB3 feature-rich content has to go to the RB3 folder, RB1/RB2-era content can go wherever.


Something that wasn't even in my consideration set at all! Whoops!

C3 Author/Admin, Project Lead for the Rock Band: Harmonies Project

#27 AidinAB

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Posted March 8, 2016 - 01:35 PM

Interesting development. I see that harmonies for Iron Maiden songs had failed to integrate into the songs upon building the Upgrade Package. To solve the issue, I added them manually by simply dragging all three files in each folder for corresponding song. The result is now that a few have harmonies integrated... and others don't? Despite looking the same when inspecting the files with Upgrade Bundler?


(Yes, I made sure to remove songs with harmonies-upgrades from the Iron Maiden-pack as they were all part of that. I only left four songs in the Pack that there's no harmonies for. The rest was depacked into single files and moved to RB3-folder. And yes, when all songs were sorted out and upgraded, I deleted the cache before I started the game.)


I also notice something else. I had no problem removing songs from the Iron Maiden-pack (those that have harmonies-upgrades available - made them into single CONs and put them in RB3 folder, leaving only songs in the pack with no harmonies) and putting it back to hard drive. However when I was going to do the same with a Foo Fighters-album (maybe the Pack Editor only works with Packs and not with complete Albums?), I saw that both the newly created pack and the original were damaged? 

#28 Whizzer

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Posted March 8, 2016 - 09:18 PM

Have you moved away from using an Upgrade and Dummy package entirely? That's the only thing that comes to mind right now. If not, make sure to remove the Iron Maiden songs from the Upgrade and Dummy files.


You could check the songs.dta files corresponding to those songs that aren't showing harmonies, and see if you find a line indicating the number of vocal parts. That is needed in addition to the new midi tracks, to get them to show up and use them in-game. I checked the current Master Package and found 8 out of 12 songs with correct songs.dta files (agreeing with your numbers), so the problem most likely lies elsewhere.


As for the damaged files? Are they also all signed as CON rather than LIVE? The Pack editor also works fine with albums, there's no technical difference.

#29 AidinAB

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Posted March 8, 2016 - 10:21 PM

For now, I'll get to the last question as I just came acrossing another interesting thing. Removing Iron Maiden-songs went fine, the console read the new package... but it reads the the new Creedence Clearwater Package I made, simply by removing song, as damaged? (EDIT: Silly me. I once again forgot that as soon as I, in some way, touch songs or packs, I'm supposed to transfer everything to the RB3-folder! So that problem is out of the way, now...)


Yes, the Pack Creator marks CON from the beginning and I didn't touch that part.


Oh and also, putting the upgraded Creedence songs along with other songs... doesn't show up when bringing that part of memory stick up in Storage settings? I try putting those songs in 00000002 where Creedence Pack 02 ended up (along with pro guitar upgrades, which indicates that folder is intended for RB3-only packs and pro upgrades.) and the 00000001-folder where, for example, song cache, title update and Upgrade Package resides... nothing? (but I could just put those songs, along with the other Creedence songs in a new pack...)


No problems as for now but... Harmonies for Walking On the Moon by The Police have different ID than the original file. Should I be concerned?

#30 Whizzer

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Posted March 9, 2016 - 07:42 AM

If the song_id doesn't match the original, stick to what the original file says it is, or the game will probably crash upon building the song cache, or when entering the library view.


I haven't changed any existing packs, rather I made new packs of songs I upgraded. Pack Creator by default makes that RB3 content and barring any errors in songs.dta (mostly due to my tinkering with them), they have all worked perfectly. Perhaps that's the best course of action, even if I doubt the process is very different between removing songs from one pack and creating an entirely new one (TrojanNemo could confirm this one for certain).

#31 AidinAB

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Posted March 9, 2016 - 01:40 PM

I resorted to creating new packages, alright.


But more importantly, when I was going to upgrade RB1-songs with both RB: HP-upgrades and the guitar/bass upgrades from the Ziggy-pack, I noticed that the Ziggy-upgrades did not work... could it be that the existence of the Upgrade Package is somehow conflicting with those upgrades? (You did ask whether I deleted it. I will delete and take a build a new cache later, to take a look.)


EDIT: Yes! Upon removing the Upgrade Package, all upgrades (regardless of origin) appeared as they should. Now I'm just gonna deal with upgrades from 2, LEGO and Green Day... and then I'm all set! By then, I should also know everything I need to write a guide for manual upgrading, something I'm sure will benefit this forum, as I have seen such threads appear.

#32 Whizzer

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Posted March 9, 2016 - 07:30 PM

Glad you got it to work as you want it to. Let me know if you need any help writing/proofreading that guide. I should probably have done it myself once I found out others, including you, were having problems getting it all to work.

#33 AidinAB

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Posted March 9, 2016 - 07:44 PM

Thanks for your concern! ^^


"If the song_id doesn't match the original, stick to what the original file says it is,"


I suppose this also applies in case the Upgrade ID for a song is 3000something and the Song ID for original CON is 0, then the newly bundled file should have Song ID 0?

#34 Whizzer

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Posted March 9, 2016 - 10:39 PM

Yes, stick with the original CON's song_id. Might be a sign you're trying to upgrade a song with the wrong upgrade, however.

#35 AidinAB

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Posted March 9, 2016 - 11:12 PM

I actually don't think so, in this case. It was a Green Day: Rock Band-song and titles matched. But the song loaded up fine in the game.


More importantly, why did Pro Guitar-upgrades (from the Ziggy-pack) for Rock Band 2-songs fail to integrate (except for "Alive" by Pearl Jam.), even after having built a new cache and deleted the old RB2 export pack? When I view those songs in Upgrade Bundle, those parts are written into the code, as well as their keys and/or harmonies, and those two transferred to the game just fine (and the Pro G/B-upgrades from RB: HP). Ziggy-upgrades worked out just fine for RB1- and Green Day-songs. Just look. There is nothing wrong(?)



#36 Whizzer

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Posted March 10, 2016 - 12:52 PM

If the midi tracks are added to that in the song file, they should work, of course, so long as the songs.dat file contains the necessary lines that enable the game to provide access to them. Not sure what was going on there.

#37 AidinAB

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Posted March 10, 2016 - 02:40 PM

I may be be a step closer to the truth - take a look at the link, again. Then open up the new pics. It seems every instrument playable has its number. Pro G/B parts for Alive has numbers, whereas for Drain You, it's only 0, which seems to mean "non-existent part" and surely it's the same pattern for other RB2-songs with Ziggy-upgrades...

#38 Whizzer

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Posted March 10, 2016 - 06:04 PM

Correct, 0 is read by the game as not playable. So it was indeed the songs.dta file(s).

#39 AidinAB

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Posted March 10, 2016 - 08:56 PM

Well, unless I can manually adjust that to make the game read parts that are supposed to be included, it seems I will have to wait for an official statement from Ziggy, who is the original author behind the upgrades...

#40 Whizzer

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Posted March 11, 2016 - 09:10 AM

Oh but you can. Quick DTA editor in C3 CON Tools is very handy just for that. I do think only 7 different values are allowed and they are the same for both Guitar and Bass. Look around in some other Pro upgrades and see if you can find all seven. Then you know which one corresponds to which difficulty level, and they you can change your songs accordingly.


I however cannot recall any difficulty in getting Ziggy's upgrades to work, so it's odd that you do have this problem.

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