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The complete C3 tutorial for new authors


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#81 Alternity

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Posted May 6, 2019 - 07:16 PM

Reaper is free, as long as you don't use it commercially.

I'm not sure where the restrictive comes from. The other tools to authors are pretty restrictive compared to reaper.



#82 FujiSkunk

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Posted May 6, 2019 - 10:29 PM

Technically REAPER isn't free, it's just the demo version doesn't have any limitations nor trial period (they say 60 days, but there is no real time bomb inside the program).  A personal-use license costs $60, which is a whole heckuva lot cheaper than similarly-featured DAW's.

 

As for "restrictive", what do you mean by that?  I haven't used a whole lot of DAW's myself, but I found REAPER fairly easy to learn (much easier than Digital Performer).  Except perhaps for some audio/WAV editing that I have to go to Audacity or reZound for, I've found everything I need for customs authoring in REAPER.



#83 Shroud

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Posted June 18, 2019 - 05:12 AM

First of all, huge THANKS to Farottone and other contributors to this guide which is an invaluable tool :)

Do you know if Harmonix advanced documentation is still available somewhere? The links to it inside the C3 tutorial don't seem to work for me.

I think the tutorial itself + the two videos are enough to learn authoring, but it'd be nice to take a look at Harmonix instructions also if still publicly available.

 

EDIT: ...or are they exactly the same as those in the wiki here? http://docs.c3univer...title=Main_Page



#84 Duknine2

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Posted July 22, 2019 - 04:26 PM

and what about the VSTI plugins? i can't analyse my work without these plugins, where can i get them?


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#85 Alternity

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Posted July 22, 2019 - 08:42 PM

In the pinned messages: http://customscreato...ials-etc/page-1



#86 Duknine2

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Posted August 12, 2019 - 04:47 AM

I have some customs in progress that contain Keys, but I don't want to do PRO Keys. Is there any way to ignore RK without having to include the minimal parts in MIDI?


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#87 Shroud

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Posted August 12, 2019 - 12:36 PM

I have some customs in progress that contain Keys, but I don't want to do PRO Keys. Is there any way to ignore RK without having to include the minimal parts in MIDI?

 

Aren't there plenty of customs with Keys but not ProKeys? I thought that if you just remove the PK track and setup Magma accordingly, the game will show "No part" for PK even if you have normal Keys.



#88 Duknine2

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Posted August 12, 2019 - 07:31 PM

 

Aren't there plenty of customs with Keys but not ProKeys? I thought that if you just remove the PK track and setup Magma accordingly, the game will show "No part" for PK even if you have normal Keys.

 

I would also like it to work out this way, but when testing or even building the custom, the program points out "Could not find MIDI track authored for real keys, possibly due to incorrect track name event"


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#89 ws54

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Posted August 12, 2019 - 11:27 PM

 

I would also like it to work out this way, but when testing or even building the custom, the program points out "Could not find MIDI track authored for real keys, possibly due to incorrect track name event"

 

I've done it once or twice. It has been so long that my comments should be taken as just pointing you in the right direction.

 

Magma has check boxes for " "Auto-generate 'fake' pro-keys" and "Auto-generate keys animations" on the Game Data tab. Just chart 5 lane keys as normal and when compiling check those boxes.  Then also make sure the check box next to Pro Keys in the Difficulty section is not checked. Should work. 



#90 Duknine2

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Posted August 13, 2019 - 03:07 AM

 

I've done it once or twice. It has been so long that my comments should be taken as just pointing you in the right direction.

 

Magma has check boxes for " "Auto-generate 'fake' pro-keys" and "Auto-generate keys animations" on the Game Data tab. Just chart 5 lane keys as normal and when compiling check those boxes.  Then also make sure the check box next to Pro Keys in the Difficulty section is not checked. Should work. 

ok, i will try it.

 

 

In DTA can I edit a language other than Magma? and another music genre that doesn't contain there either?


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#91 Shroud

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Posted August 13, 2019 - 10:56 AM

 

I would also like it to work out this way, but when testing or even building the custom, the program points out "Could not find MIDI track authored for real keys, possibly due to incorrect track name event"

 

Try ws54's suggestion, I have not used it yet but it sounds like it would prevent the Magma error.

 

However, I am pretty sure that I have some customs in my RB3 which feature only basic Keys and not ProKeys (for example customs where rhythmic guitar is charted to 5-lane keys). So it must be possible to end up with the game showing "no part" in ProKeys if you haven't charted it.






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