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The complete C3 tutorial for new authors


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#21 Nyxyxylyth

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Posted November 22, 2014 - 06:15 AM

Do they have to match every note they're sing along to or can you make one long not over the phrase for the sing along?

One long note works fine.

#22 bbsrtrain

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Posted January 5, 2015 - 01:38 AM

I don't know where this would go but I thought I'd ask here. How simple do you think it would be to author on a Wii. I don't have RB3 for the 360 but I have the modded Wii. I want to try to author but I don't know how to start whilst having a wii.

#23 TrojanNemo

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Posted January 5, 2015 - 01:40 AM

You don't author for the Wii. You author for the Xbox 360, then use Wii Converter in C3 CON Tools to convert the Xbox file to Wii format.

#24 bbsrtrain

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Posted January 5, 2015 - 01:45 AM

What would be the best way to test the songs without having my 360 capable of playing the customs?

#25 TrojanNemo

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Posted January 5, 2015 - 01:48 AM

Testing and playing is the same thing. Convert it to Wii and test on the Wii.

#26 bbsrtrain

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Posted January 5, 2015 - 02:01 AM

Ah Gotcha. I've been wanting to get into authoring since finding you guys. Figured to try to give it a shot.

#27 pipiris24

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Posted February 24, 2015 - 11:19 PM

Hello.

I have a question. I have been reading this tutorial. This part is where I have my question:

14 Exporting
and CON Production
14.1 Exporting
You are now ready to export your work! You will need 4 things: - A 44 KHz, 16-bit, stereo WAV file for the entire song
- A 44 KHz, 16-bit
, stereo mute WAV file for the entire song
- A 16 KHz, 16-bit, mono WAV file for the entire song for dry vox (if
you want to do proper lip sync, read the Dry vox focus
)
- A MIDI file
14.1.1 Turn off all instrument plug ins. Then, shorten all MIDI tracks for that they
are all of the same length, taking care of not shortening so much that the
[end] event in the Events track gets cut off. Having all MIDI tracks of the
same length allows you to render the audio at a proper length.
14.1.2 With all plug ins turned off, to avoid clicker and MIDI sounds being
rendered out, select File > Render and use the settings you see in the
picture. This is gonna be the main audio
.
14.1.3 Now mute all audio tracks and re-render to a new file: this is gonna be the
muted audio track (if you’re curious, read the Why do we need a muted
track? focus).
14.1.4 Now render audio the Dry vox file: use the above settings for that.
14.1.5 Finally, File > Export project MIDI to export the MIDI: make sure to use
the settings you see in the picture, specifically the Embed tempo map and
Multitrack MIDI file checkboxes.
14.1.6 You are now ready to go through Magma…



There isn't any picture in this tutorial, so If you can show the settings for rendering It will be excellent.


Thanks

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#28 DoNotPassGo

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Posted February 25, 2015 - 02:46 AM

Main settings you need to make sure of (a lot are default anyways)...


Sample rate 44100 Hz
Channels Stereo
Output Format .WAV
WAV bit depth 16 or 24 PCM

Note about the wave depth: Magma for C3 will accept either 16 or 24 bit depth. However, dryVox files for vocal lipsync NEED to be 16 bit depth. Magma requires that all sound files are the same depth. Thus, it's best practice to use 16 bit, so that you won't have any issues when working with dryVox.

#29 Nyxyxylyth

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Posted February 25, 2015 - 03:09 AM

Eh, dryvox has to be mono, so it's not like all of the settings are the same.

#30 beefandjerky

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Posted June 11, 2015 - 07:26 PM

I received an error of "[music_start] event in EVENTS track is too early in the track". I moved the text to the beginning and even removed it. Oh and this was in magma

#31 pipiris24

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Posted June 18, 2015 - 07:06 PM

I received an error of "[music_start] event in EVENTS track is too early in the track". I moved the text to the beginning and even removed it. Oh and this was in magma


Put put that text even at 3.1.1 or when the music stars

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http://pksage.com/cc...ipiris-customs/


#32 PTownBrave22

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Posted August 1, 2015 - 02:24 AM

Love the amazing work you guys have done here.

Noticed that there arent really any Country fans, so I thought I may at some point take it upon myself to start charting.


A couple questions.


Is there anywhere I can grab a zip of all the software pieces I need or am I going to have to look for them separately?


Also, thinking back to when many of you first started this, what would you say your average time from start to completion was on 1 song? (Take into account you're talking to an incredibly OCD/perfectionist person)

#33 FujiSkunk

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Posted August 1, 2015 - 06:29 AM

Is there anywhere I can grab a zip of all the software pieces I need or am I going to have to look for them separately?


No single zip file, but you can find everything you need right here.

Also, thinking back to when many of you first started this, what would you say your average time from start to completion was on 1 song? (Take into account you're talking to an incredibly OCD/perfectionist person)


I believe I remember reading one of the C3 authors suggesting a first custom can take around 48 hours to complete, with further customs paring down to 24 hours or less. Of course the time involved depends heavily on factors like the length of the song, the number of instruments charted, whether you decide to do lower difficulties, how "buried" a particular instrument is in the mix, whether you have an existing MIDI and/or sheet music and/or are good at picking things out by ear, and so on. Note also that is cumulative time, so, say, working on your first custom for two hours a day for as many days as it takes would take 24 days, or roughly a month. Ignoring certain circumstances such as losing a good bit of work to a hard drive wipe, that sounds about right for what my first couple of customs took.

#34 Farottone

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Posted August 1, 2015 - 10:38 AM

Also, thinking back to when many of you first started this, what would you say your average time from start to completion was on 1 song? (Take into account you're talking to an incredibly OCD/perfectionist person)


Excluding all trial and error procedures to just get things to work technically, my first song took a couple of hours. :) I took an existing FoF chart, slapped on some rough vocals, corrected the drums chart, added OD and fills and compiled. Of course vocals were pretty much crap (correct pitches, very wrong timing and length) but I got to play one of my favourite songs in game. :) Had I not been that superficial I probably would have never gone down this path, because right away if I had to spend 14 hours on one song I would have given up.

#35 PTownBrave22

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Posted August 1, 2015 - 04:37 PM

Yeah, thanks guys, I was just curious...


Granted I dont really have any musical background or the ear outside of playing RB and GH since basically close to the beginning (entered at GH2)


It took me quite some time to properly chart the tempo for my first track...


I guess I am just curious if anyone has any really tried and true thoughts on the best way to tackle something from the open...

I am still trying to get acclimated with Reaper and unfortunately I have found that the RBN Preview for some reason doesnt want to read notes on my machine (my guess, I have a 64-bit, even though I am using all 32 bit software)


And I also downloaded all of the other tools and think once I get the hang of things, CAT will probably really help me a tremendous amount from what I have read on it...


Again, you guys do a great job and I wouldnt be looking into tackling any of this without you, so any advice and encouragement is more than welcome....either here or on my Twitter (same handle)


Thanks, and hopefully I will have something before end of the weekend that you guys can pick apart and fix ;)

#36 Cobalt93

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Posted October 25, 2015 - 04:08 PM

On page 27; Section 14: Exporting and CON Production

 

It seems that the Dry VOX Focus does not have a link nor does it seem to have a page.



#37 Farottone

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Posted October 25, 2015 - 04:21 PM

http://pksage.com/rb...tle=Audio_Setup



#38 fisher81

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Posted February 25, 2016 - 04:53 PM

The "Let's Author" video and the Twitch channel that it was posted on have been removed from Twitch.



#39 yegods

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Posted March 11, 2016 - 12:19 AM

The "Let's Author" video and the Twitch channel that it was posted on have been removed from Twitch.

 

bumping this!  I've been trying to follow the Farottone guide, but things are not making sense, and I'm thinking that's because I haven't watched the important video tutorial by pksage.  Please please please, someone re-up the video.



#40 Farottone

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Posted March 13, 2016 - 12:43 AM

 

bumping this!  I've been trying to follow the Farottone guide, but things are not making sense, and I'm thinking that's because I haven't watched the important video tutorial by pksage.  Please please please, someone re-up the video.

 

Is there anything specific that you need help on?






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