- Audio Mixing for Non-Multitrack Customs: Do not put the audio of the song anywhere other than the Backing track in Magma. It may seem like a good idea to sort-of emulate the drop-out when missing a note even without stems, but stacking a full-volume track with all instruments in multiple layers makes the song too loud, and it lessens the sound quality a lot. Even more importantly, though, is the fact that it can cause other audio issues, too. If you whammy on a track with such a layout you distort the entire audio track. If you miss a note, the whole audio drops out, and the audio will also drop out during a drum fill.
Instead, you want to utilize Magma: C3 Roks Edition's silent tracks for each of the instruments charted by right clicking the empty track and selecting the silent track that best suits your needs.
- Remember to quantize your notes! Quite a few customs I've seen have notes that are off-the beat not because that's how it's played, but because the author didn't align them properly when copy and pasting the notes. In the MIDI editor in Magma, there should be a "Q" button. Highlight the notes you want to quantize, and press it. Select the options you want to apply, though be careful to apply changes to selected notes only, and press "OK". Also be careful to quantize notes on a triplet grid onto a triplet grid. You should not "blanket quantize" notes if there are different grids being used.
- Make sure your overdrive is on the Overdrive marker and your solos are on your solo markers. This is more of an RB2 era customs thing, when people were beginning to port their FoF customs to Rock Band, which had these markers in opposite places. I am just posting this here for folk who are importing FoF customs.
- "People have found out that for tremolo and trill lanes, leaving out the final note completely from the tremolo or trill marker makes it easier to not break combo when jumping between tremolo or trill parts." (See this link to the docs for more information)
- "For most songs, 1 measure fills every 4 bars make for an appropriate pacing of fills. Common exceptions are when a song is very fast, in which case you may want to author a 2 measure fill every 8 bars, or when a song is very slow, in which case a half measure fill every 2 bars will do." (See this link to the docs for more information) Also note that drum fills should never cover up the note that is meant to activate Overdrive.
- "[Drum rolls and swells] work similar to fills where you start the roll lane where the first note is authored, and you end the roll lane so it doesn’t overlap the last note in the roll." (See this link to the docs for more information)
- "The only end-of-sentence punctuation that should be used is question marks and exclamation marks. We try to use these sparingly and only when we feel appropriate. Commas and periods should not be used for punctuation, though periods can be used for abbreviations; for example, A.M. or P.M. If there is a question mark or exclamation mark in the middle of a phrase, capitalize the next word. We avoid using quotation marks." (See this link to the docs for more information)
For example, this phrase should not be authored as such:
I'm like, "Bleach, man, why you got the stupidest verse?"
Instead, author it as:
I'm like Bleach man why you got the stupidest verse?
- "Always write out numbers in words like "Four Hundred Twenty-Three" instead of "423". Don't forget to use a hyphen between the tens and units number when writing out the numbers twenty-one to ninety-nine." (See this link to the docs for more information
4 3 2 1/Earth below us
Would instead be authored as:
Four three two one/Earth below us