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CAT Tools Error

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#41 C16

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Posted April 5, 2014 - 07:27 AM

I'm having trouble reducing a song on guitar. When I try to Reduce 5 lane on guitar, I press the button and it stays depressed while Reaper tries to process it. When it does, the button pops back up and nothing happens. Easy remains a strumfest, for example. I don't know why it won't reduce like all the other songs I've done. Here's the Reaper project, if someone could look at it and let me know what's happening so I can fix it, I'd appreciate it!

http://www.mediafire... ... gether.RPP



Also, after converting a few older songs and cleaned up some incorrect info in the dta (game source rb2, for example), the song loses its camera cuts. Is this just due to laziness from way back in the original rba days?

#42 Oddbrother

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Posted April 5, 2014 - 08:36 AM

A suggestion in the static vocals area:

Let the user decide if they want to split phrases in HARM2 using existing lyric shift notes from either PART VOCALS, HARM1 or in its own track. If any lyric shift notes exist in its own track, prompt the user. The notes will be deleted if the user continues, but they will be used to split phrases if desired before they are deleted.

There may be lyric capitalization issues, but that can be resolved with existing tools if need be.

#43 Psym

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Posted April 5, 2014 - 10:28 AM

Good job

needed the substained cleaner for some old half broken charts.

tried the EMHX thing and it works pretty well but after couple uses it crashes(pops up a blank window) and i have to restart REAPER to make it work again.

REAPER 4.32 and python 2.72 btw.
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#44 Colonel 32dll

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Posted April 6, 2014 - 02:35 AM

Good job

needed the substained cleaner for some old half broken charts.

tried the EMHX thing and it works pretty well but after couple uses it crashes(pops up a blank window) and i have to restart REAPER to make it work again.

REAPER 4.32 and python 2.72 btw.

4.22 is the most reliable.



#45 Psym

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Posted April 6, 2014 - 06:39 AM

well ived been using half of a day testing and getting to know CAT and it works fine with 4.32 when done right. So thanks to Farottone people can now play easy notes that doesnt give one inch of sense to what the music plays.

Its mostly the substain cleanup i needed

again thanks and gj
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#46 espher

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Posted April 6, 2014 - 10:24 AM

So thanks to Farottone people can now play easy notes that doesnt give one inch of sense to what the music plays.


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C3 Author/Admin, Project Lead for the Rock Band: Harmonies Project


#47 Psym

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Posted April 6, 2014 - 01:20 PM

Posted Image

so serious
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#48 Farottone

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Posted April 6, 2014 - 01:45 PM

A suggestion in the static vocals area:

Let the user decide if they want to split phrases in HARM2 using existing lyric shift notes from either PART VOCALS, HARM1 or in its own track. If any lyric shift notes exist in its own track, prompt the user. The notes will be deleted if the user continues, but they will be used to split phrases if desired before they are deleted.

There may be lyric capitalization issues, but that can be resolved with existing tools if need be.


Honestly, lyric shift notes is something we use so rarely that it doesn't warrant development time, I'm sorry. On a side note, I implemented proper HARM3 capitalization check, it will be up with the next build.

#49 KyleJCrb

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Posted April 6, 2014 - 04:36 PM

So thanks to Farottone people can now play easy notes that doesnt give one inch of sense to what the music plays.


Fucking casuals, amirite? lawl

#50 Nightmare Lyra

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Posted April 6, 2014 - 09:17 PM

Say, would it be possible to add a feature to automatically add matching Bass camera cuts under Guitar and Keys ones in the venue, so for example adding a [coop_b_near] under a [coop_g_near] or a [coop_k_near]? I like to stack up a matching Bass shot under Guitar and Keys shots to make the venue rely less on using [coop_all_near] too often, but it's a bit of a pain to have to do that manually

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#51 Farottone

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Posted April 6, 2014 - 09:44 PM

Say, would it be possible to add a feature to automatically add matching Bass camera cuts under Guitar and Keys ones in the venue, so for example adding a [coop_b_near] under a [coop_g_near] or a [coop_k_near]? I like to stack up a matching Bass shot under Guitar and Keys shots to make the venue rely less on using [coop_all_near] too often, but it's a bit of a pain to have to do that manually


Sure. The logic is that whenever you find a given coop_?_near instrument add the other two instruments' markers, if present, at the exact same point?

#52 Nightmare Lyra

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Posted April 6, 2014 - 10:54 PM

Sure. The logic is that whenever you find a given coop_?_near instrument add the other two instruments' markers, if present, at the exact same point?


No no, only Bass in the presence of a Guitar or a Keys shot, also for ?_behind, ?_closeup_hand and ?_closeup_head, so for example:

[coop_g_behind] - [coop_k_closeup_hand]

and CAT would generate at the exact same spots:

[coop_b_behind] - [coop_b_closeup_hand]

But not adding Guitar or Keys on top of Bass, due to the priority thing, or else the Bass shots will never be seen at all

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#53 Psym

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Posted April 7, 2014 - 08:34 PM

So thanks to Farottone people can now play easy notes that doesnt give one inch of sense to what the music plays.


Fucking casuals, amirite? lawl


Damn them to hell :aaaaa:

Anyways couldnt care less before this about EMH, but considering that this takes no time anymore and i basically just need to sightcheck the lower charts then im fine with doing EMHX now with CAT.
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#54 Farottone

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Posted April 7, 2014 - 08:38 PM

Anyways couldnt care less before this about EMH, but considering that this takes no time anymore and i basically just need to sightcheck the lower charts then im fine with doing EMHX now with CAT.


Which is what we were shooting for, so it's all good. :)

#55 KyleJCrb

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Posted April 8, 2014 - 02:46 AM

So thanks to Farottone people can now play easy notes that doesnt give one inch of sense to what the music plays.


Fucking casuals, amirite? lawl


Damn them to hell :aaaaa:

Anyways couldnt care less before this about EMH, but considering that this takes no time anymore and i basically just need to sightcheck the lower charts then im fine with doing EMHX now with CAT.


I was being sarcastic, but I'm glad to hear this regardless. While I can usually handle guitar and bass on expert, I'm nowhere near that level on drums or keys, so I definitely appreciate lower difficulties.

#56 C16

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Posted April 17, 2014 - 07:16 PM

I'm having trouble generating key playing animations on two songs. I was able to generate the missing drums animations for one of these songs but the key player won't touch the keyboard. I haven't had a problem with this until now, any suggestions?

#57 slimkidd85

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Posted April 20, 2014 - 12:25 AM

Hey guys I had a question for you. I'm trying to do reductions to an existing CON that was made. I extracted the files, imported the Midi into Reaper with CAT installed. I applied the reductions, but I'm not sure if anything happened. All of the check boxes were unchecked when i hit reduce. But once at that point what do I have to do to export the Midi file out of Reaper so I can repack everything? Any help would be appreciated.

#58 Farottone

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Posted April 20, 2014 - 01:04 AM

Hey guys I had a question for you. I'm trying to do reductions to an existing CON that was made. I extracted the files, imported the Midi into Reaper.


Before posting or reporting a bug, check the following common issues:

[...]
- Did you use the C3 template to create your project? If not, CAT may fail



#59 slimkidd85

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Posted April 20, 2014 - 01:46 AM

Hey guys I had a question for you. I'm trying to do reductions to an existing CON that was made. I extracted the files, imported the Midi into Reaper.


Before posting or reporting a bug, check the following common issues:

[...]
- Did you use the C3 template to create your project? If not, CAT may fail

Yes I used the C3 template.

#60 Farottone

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Posted April 20, 2014 - 01:47 AM

Yes I used the C3 template.


Did you copy all the notes to their tracks or just imported the MIDI?





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