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[How-To] Playing Customs on PS3


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This is a very long long shot...

 

We already have a parser, but it's hidden in C3 CON Tools and cannot be used directly. It is used by Setlist Manager and Quick Pack Editor. It is not really meant as a validator for DTA files, it will not tell you what is wrong with your DTA, but in some cases it may accidentally give you a hint.

 

To use it, open Setlist Manager, create an empty RB3/PS3 setlist, and drag-and-drop your DTA into it. A perfectly fine DTA will display songs in order by Artist.

 

Here are a few things I found by trying randomly:

 

- if a custom is missing the first "(", the setlist manager will show that custom first in the list

- if a custom has one or more extra ")", the setlist manager with first show all the custom which occur after the bad custom in the DTA

- if a custom has more "(" than ")" the setlist manager just shows all the correct customs before the bad custom

 

A couple of other possible errors might be visible after exporting to CSV, but make sure you select to export "everything":

 

- if a song is missing the ID, it will show up "0" in the "Song ID" column of the CSV

- if a song has missing duration, it will show up "0:00" in the "Duration" column of the CSV

- if a song has a bad path to the midi file, you can see it in the "File Path" column of the CSV (it should be always songs/filename/filename)

 

It's not much, but maybe in some cases it can give a quick hint.

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Most likely a broken DTA entry; double or even triple check all your DTAs. I suspect that the problematic song and any song written after the problematic song will not load when there's a problem like

So I have an interesting issue. I know this is older, but maybe someone can help me.   I have a few thousand songs I'm trying to add. I'm on (PS3) CFW 4.81.2 REBUG. Yes, I know the limit is around 300

Things have actually got better recently. Previously you needed an old enough model of PS3 to make it jailbroken. A couple of months ago they released a new hack called HEN which allows to run homeb

How to put song updates for PS3?

Do I just need to copy the output song, and no need to update the songs.dta?

 

 

*for those first timers who will do these custom songs, I suggest to do it by batch.

In my case, I downloaded all the songs I wanted to add, then split it into 50 songs per batch.

It is easier to troubleshoot which songs might cause troubles.

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How to put song updates for PS3?

Do I just need to copy the output song, and no need to update the songs.dta?

Depends on the update.

 

If the author has only fixed/changed some instruments chart, then you need to only copy the folder files, or maybe even just the midi.

 

If the author has added missing instruments or harmonies, or updated metadata (such as instruments difficulty ratings) then you also need to update the DTA file.

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  • 2 weeks later...

If you didn't had the RB2 pack before; create an empty songs.dta file in the "Merged Songs" folder. If you did had the RB2 pack just copy the songs.dta from the pack.

 

Alternatively (if you didn't had the RB2 pack) you can convert a song and then place it in the "Merged Songs" folder.

 

I love you man

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  • 2 weeks later...

I have 71 songs by Muse. I've looked at the DTA file in Notepad++ and did some code highlighting and could not identify any errors.

I opened the setlist manager and that could not find any issues either.

I exported to CSV and could not find any errors there either.

I delete all the contents on the PS3 target folder before copying my files for each test.

 

As I attempt to try again with with only 30 files, HEN is now starting with the text "Update Server Responded with an Error" or something like that.

It looks like it loads HEN, but when I launch IRISHman, it freezes after I select "File Manager".

 

I'm half tempted to put in a new SSD into this PS3 and install HEN from scratch and start all of this with an essentially "New" PS3.

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As I attempt to try again with with only 30 files, HEN is now starting with the text "Update Server Responded with an Error" or something like that.

It looks like it loads HEN, but when I launch IRISHman, it freezes after I select "File Manager".

You could try to go offline so that HEN doesn't try to update itself.

 

However if IrisMAN starts I think HEN is running. I don't know why it freezes but I notice some weird behaviour with IrisMAN: when I have a specific 3rd-party wireless gamepad adapter plugged into USB, then I cannot properly enter a few IrisMAN sections like the File Manager :/

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Disabling the internet gave me "Could not resolve update host" same difference I guess.

 

IrisMAN loads, but File Manager freezes still. Sigh. I think this was my sign. After so much time, this process isn't nearly as streamlined as I would have expected after so many years, even for a community driven project. Maybe that's the complexity of the task, or the lack of active development. Either way, I don't know that this is worth the trouble.

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Disabling the internet gave me "Could not resolve update host" same difference I guess.

That is not a problem. I get the same message all the time when offline, it simply means HEN can't connect to check for updates but doesn't prevent HEN from being enabled.

 

First I would check if it freezes also when the USB stick is not inserted. IrisMAN File Manager tries to open the last folder used, so maybe the problem is in the USB stick.

 

If it fails, I would try to reinstall IrisMAN,

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Hey there. Im new in this topic and first off i must say thank you for this Project. Sadly i still face some problems. I got Hen installed and workin file managment is fine too. I did load 80 Songs and i can play them and see them in my collection. So that is great, than i added more, i used the exsiting Dat File and Data is getting added and songs are converted and merched.

When i start the game, i can see the 80 Songs i added before and thats it, the new ones wont show up.

I tried to add 120 from scratch the 80 included same issue, aftr 80 Songs i dont see more. Does anyone have an idea, what i can do?

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It's XML-ish, or maybe more accurately, JSON-ish, but it's not really either one. Like Alternity said, it's its own thing, but it does have a syntax that someone could write a parser for if they were so inclined. Like XML and JSON, DTA files are built on nested key-value sets, but sometimes a given set of parentheses doesn't hold a key and its values, but rather a collection of values for a previously defined key. There's no way to know without the context of the surrounding file, which is what makes DTA its own special beast.

 

Having said that, the simplest parser could at least make sure every opening parenthesis has a closing partner, and that could be enough to find what is breaking your customs.

 

I think I could build a dta validator, but it'll be terminal-only, built with Python and PyParsing. If anybody knows which sections are required (I would guess almost everything?) and which are optional (solos/comments?), please let me know!

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  • 3 weeks later...
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On 6/8/2019 at 11:54 PM, Shroud said:

 

Things have actually got better recently. Previously you needed an old enough model of PS3 to make it jailbroken. A couple of months ago they released a new hack called HEN which allows to run homebrew software on every model of PS3, even the previously considered 'unhackable' superslims.

 

I think the thread is a bit misleading nowadays because a newcomer obviously starts reading at the first post which is outdated, but only the original poster can change that.

 

I was planning to post a thread with my own experience using HEN, if you can wait another week or so.

 

In the meantime just make sure you do NOT UPDATE your PS3 beyond 4.84 if a newer firmware comes out.

Did you ever post about this I'm trying to do the same thing I have hen now in 2020 so is there a place I can go to get a better understanding on how to import customs into PS3 from there?

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On 8/5/2020 at 8:46 AM, xoxidine said:

 

Is it worth it on PS3? Or am I polishing a tin can?

Man I am going to be real with you, just go with an xbox 360, it saved me about 1000x times the headache. I'm surprised I didn't get a knock form the neighbors about all my throwing pillows, and swearing about crashing and songs not working. Here are some of my recommendations.

1. You can buy an Xbox for like $25-50, and the non madcatz (has to be that) game for like $5-15, then get a flash drive (with cord cause you are going to be plugging it into the front - you need to do this b/c otherwise it raeds the back as a n extra mic and messes up your score. So: mic front, drive front, mic back USB) and convert to fat32 $10-20 (mine is 500gb and have around 2899 songs into about 10 packs - and to keep those under 100gb per pack or under 300 songs. There is more info about this on this webpage --YOU WANT TO DO THIS as it cuts loading time from 15min to around 15 sec, and every time it crashes that shit pisses up you real 'ducking quick. Especially when you are drunk and serenading your special  friend for getting them all riled up, for late night horizontal mambo later. Yes, thank you Dean Martin). The only minus is that with the xbox you have to use a game usb mic, I use a rock band 4, and a logitech and have to say the RB4 is better. Which sucks B/C you could use real mics (is usb a sure m68 and a stage mic) with a 3prong to usb adaptor for the ps3, sounded amazing. You gotta use the RB con tools app from this site, and just play with it, but your bread and butter is using the insane c3 con tools, and Rb to USB, and pack and quick pack creator. That's it, just the time saved from converting and all that mess is worth it itself. 

2. (personal opinion here) Now since you have a ps3 you should hack it to run CFW cex or DEX with rubug (go real and not light this will save you time later), it's very scary so follow ever step like crazy, and you can find instructions on YouTube from a guy who wears a cartoon funny hat (I don't think I can post the exact where but searching for ps3 cex and the description should work very well), from there use the .pkg file(your bread and butter for games and cool stuff) to load psn patch and sen enabler (use both to get online ok without ban). You can then find some sites that you can download the .pkg files for ANY game, and play them after loading (I just finished playing the shit out of Metal Gear 5 with cheats enabled cause I just wanted to collect crap :) ), after also using psn patch to load the .rap file form where it is on your drive or usb, that's license your licence. This shit is going to suck b/c the guys who make this stuff absolutely refuse to write any real instructions, or anything that is a straight "do this" 1-50step instruction. It's like a badge of pride that to punish real people with jobs and just want to play on easy street and not spend hours on this stuff, just frustrating, throw the dudes some $$ why you are at it because they put in a ton of work.  Then download every trivia game you can find, puzzle fighter, street fighter, tekken and all the hot shots golf games, and have a blast, and play with friends. *NOTE: you can play all the singstar games this way (I have every game from ps2 and up - you'll be download the ps2 .iso and mount with modman or CCM also considering that you just can't buy some of these games its what you gotta do plus i already game so much money to games that with a system that is dead, and makers have 0 intent to change or make HD you can whatever - turkish dance party is fun BTW!), you can't mount ps2 games on the singstar app ps3 game, so your best bet is to just buy the ps2 singstar mics since they work with everything and go thru the mounted singstar ps2 game on ps3.

Damn I wish I just did that at the start. Cause singstar will not work with any other mic (glitchy), and I have gone thru $200 for mics that will not work with everything. End note* PUZZZLE FIGHTER IS HANDS DOWN THE GREATEST PARTENER GAME EVER FOR BS'ING AND MAKING DINNER BETS, AND DRINK BETS. PERIOD.

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1 hour ago, Shadefoster said:

For some reason after I converted the con files all 65 of them they ended up in the all songs folder and no song.dta was created that I need to copy over. Please help!

IIRC this means you've converted without merging. There might be an option in C3 Tools to merge after converting, otherwise just turn on "merge while converting" and push the convert button again. 

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Hy,

i hope someone can help me with these becouse everywhere i search is a dead end. I downloaded some songs and just did all the steps from the tutorial (not the new one that links leads nowhere) and put 4 of them as test in it. When i start RB3 and look in my Songlist i can find these songs and the Music plays but when i try to play them it says " unable to load skipping".

So for the reason that i didnt find all the tools for the PAL Tutorial (and i couldn't complet it like it was writen there) i got myself the US Version of RB3 and used the Linkin Park Pack instead of the free pack (the LP songs working).  Can someone tell me what im doing wrong ?

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13 hours ago, Shadefoster said:

For some reason after I converted the con files all 65 of them they ended up in the all songs folder and no song.dta was created that I need to copy over. Please help!

In the Merged Songs folder, you also need to make sure you have a blank file in notepad saved named songs.dta (make sure to save under all formats). DW I made the same mistake first time also

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8 hours ago, LinkDarkshire said:

Hy,

i hope someone can help me with these becouse everywhere i search is a dead end. I downloaded some songs and just did all the steps from the tutorial (not the new one that links leads nowhere) and put 4 of them as test in it. When i start RB3 and look in my Songlist i can find these songs and the Music plays but when i try to play them it says " unable to load skipping".

So for the reason that i didnt find all the tools for the PAL Tutorial (and i couldn't complet it like it was writen there) i got myself the US Version of RB3 and used the Linkin Park Pack instead of the free pack (the LP songs working).  Can someone tell me what im doing wrong ?

The "skipping" message typically indicates an error in the MIDI file. You probably selected NTSC instead of PAL when converting. The option is in one of menus of the PS3 Converter.

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On 10/18/2020 at 9:12 AM, Shroud said:

The "skipping" message typically indicates an error in the MIDI file. You probably selected NTSC instead of PAL when converting. The option is in one of menus of the PS3 Converter.

I found the error (after a long search). My Problem was/is that i cant dump the KLic so i needed an list online with KLic. I just used the wrong that was all XD

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