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Found 2 results

  1. Hi all, I'm new here, and new to the customs scene really. Been playing RB since the launch of the first though. I'm having an issue with custom tracks, though. On every custom track I have played (something like 50 different ones, from different creators), I get chart/track lag where the chart seems to move slower than it should. Sometimes it almost seems like when there's a lull in the track and the chart is empty, it noticably speeds back up. I was wondering if anyone had any ideas what could be the culprit here? I've tried two completely different consoles, albeit using the same fl
  2. To begin, I have a custom song that has too many channels, thus causing it to lag on Wii. If I could remove the crowd channels, the game should be able to run it just fine, but due to encryption on the mogg, my only other option is to use the phase shift converter from C3 to downmix it to stereo. However, this embeds the crowd audio into the entire song, thus making it sound staticky and hard to listen to. Do I have any other options here? Can I just edit the dta to ignore the crowd channels or would I need to rebuild the custom on my own with my own audio? Thanks for any help.
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