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  1. I seem to remember that box has a bug that causes it to error on "https" urls, so you just need to replace it with an "http" version, like 2x=http://link/to/songMost web servers will redirect it to the https version anyway, so not a big deal.
  2. Hey all, it has been almost a year since my last upload I never really stopped charting, just been busy with too many projects at once... But I'm back with a fourth Jazz Pack! A strange mix of songs as always, but some very fun and hard charts across all instruments. All of these (except the Shnabubula track) also have Pro Bass. Enjoy! [spoiler=Antonio Sánchez] Migration (2007) One for Antonio (feat. Chick Corea) (Master Series) [TheLieInKing, Onyxite] bass: 5-Fret ⚪⚪⚪⚪⚪ Pro Bass 😈😈😈😈😈 drums: (Pro) Drums 😈😈😈😈😈 keys: 5-Fret 😈😈😈😈😈 Pro Keys 😈😈😈😈😈 [spoiler=Dirty Loops] (2019) Work Shit Out
  3. Here is a technique I have used many times for doing "tempo map surgery" when there's a specific part that needs to be adjusted, without messing up what comes after: Pick two points in time, one before and one after the part where you want to edit, that you know are already lined up correctly.Make sure there is a tempo setting event at the second point; insert a (redundant) one if there isn't one already.Write down the real time (minutes, seconds, milliseconds) and musical time (measures, beats, subbeats) of the second point.Now you can start editing tempo events starting from the first point,
  4. The correct pitch for Pro Guitar is actually 102, not 103. Make sure you have a note name template that matches this: The length of the force note doesn't have to match the gem note, and as you can see you can stretch it out to cover multiple notes. Forcing a strum works differently from standard guitar/bass/keys (which use two separate pitches). I haven't tested it myself but I believe Ruggy determined that setting the force note to channel 13 will make it force strums instead of HOPOs: You should read his thread here if you haven't already: http://customscreators.com/index.php?/topic/
  5. This isn't the best place to report issues with Onyx (since many of them are programming errors on my part, and not a true problem with the chart that someone could help you with here) - please make a new issue at https://github.com/mtolly/onyxite-customs/issues and include a link to the chart.
  6. In your RPP file, I went into "Mode: event list" and in the places where those lyric errors are, I see these weird event lines labeled "Meta-event": On exporting the MIDI they appear to be copying the data from a lyric event. I don't know what they are but you should hopefully be able to delete them from the event list view.
  7. Yeah, the way the documentation is worded is not quite right. 126 is used for a roll/swell on one pad, 127 for a roll/swell on two pads. 126 can be used with any non-kick gem (snare, tom or cymbal), 127 can be used with any pair of non-kick gems as long as they are different colors. But the 127 (two-lane) ones are difficult to hit consistently because they seem to have more strict timing enforcement (and strict alternation requirement) compared to the one-lane ones. So even though many actual drummers do cymbal swells on two cymbals we often write them on one nowadays in recognition of the gam
  8. To be clear, Magma reencodes your (WAV) audio to Ogg Vorbis for the game, at a default quality of "5" (though you can change it) which corresponds to roughly 160kbps (for a stereo track). For a single mixed source like we usually use, this is considered to be indistinguishable from lossless audio for most people. For multitracks like official songs would've used, it's even better, since each instrument's audio has that ~160kbps space to use. However, if you start from any lossy compressed source (MP3, Ogg Vorbis, AAC, etc.), then the result will be double-compressed, and each lossy compressi
  9. Wow, forgot to bump this thread with my Train of Thought project. Go check that out if you haven't already! Up today is a bunch of minor updates I've been sitting on for too long, mostly for drums but some other parts as well. In addition, several Pro Guitar and Pro Bass charts. All links in the main post (now reorganized by artist).
  10. I think these are all the ones from my charts but I might be missing some. Dream Theater - "Blind Faith" (G/K) Dream Theater - "This Dying Soul" (G/K) Dream Theater - "Endless Sacrifice" (G/K) Dream Theater - "In the Name of God" (G/K) Dream Theater - "In the Presence of Enemies (Part 1)" (G/K) Dream Theater - "The Ministry of Lost Souls" (G/K) Dream Theater - "In the Presence of Enemies (Part 2)" (G/K) Dream Theater - "Enigma Machine" (G/K) Liquid Tension Experiment - "When the Water Breaks" (G/K) Mahavishnu Orchestra - "Celestial Terrestrial Commuters" (G/Violin) [violin on vox, bass, or r
  11. See here to fix links: http://customscreators.com/index.php?/topic/17806-2x-bass-versions-of-awake-and-images-words-dream-theater/&do=findComment&comment=1000046002
  12. See here to fix links: http://customscreators.com/index.php?/topic/17806-2x-bass-versions-of-awake-and-images-words-dream-theater/&do=findComment&comment=1000046002
  13. C3X is proud to present... Authored by Onyxite, Grinnz, and Mazegeek999 Train of Thought is an album released by long-running progressive metal band Dream Theater in 2003. It's an absolute monster of a work that combines DT's ever-present technical chops with a loud, aggressive sound, and darker lyrics focusing on themes of emotional pain, rage, and despair. They've explored a "traditional metal" sound on many songs before (e.g. The Mirror, Lie, The Glass Prison) and since (The Dark Eternal Night, A Nightmare to Remember), but Train of Thought is widely considered to be the culminatio
  14. Q... aHR0cHM6Ly9pbWd1ci5jb20vYS9MSDUwMmhI Audio: hint.mp3
  15. If I remember correctly, Magma v1 does not allow specifying sections at all, since RBN1 only allowed automatic percent sections. "does not have a valid section name" is a cryptic way for it to say this... The events are correct in-game, but Onyx puts the section events in after checking the midi with Magma for this reason. So you'd have to do the same thing if you wanted to compile yourself with Magma (add the events back into the midi from the output RBA/CON). Another option is you could just take your edited midi and replace the midi in the original CON Onyx created, if you haven't edited
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