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Ethanr3912

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Everything posted by Ethanr3912

  1. I decided I wanted to chart my very first complete custom! I'm starting with a song that has a powerful message behind it. "Under Your Scars" by Godsmack is a song that was inspired by people struggling with mental health issues and addiction. The very same issues that took the lives of many musicians, far too young. Along with this song, Godsmack launched "The Scars Foundations". The Scars Foundation has been established by Sully Erna and Godsmack to help raise awareness of the mental health issues that so many are faced with today. With the rise of suicides, bullying, addic
  2. That's what the docs say for drum animations, to give the drummer more time to lift their arm to make it look like a harder hit. I've already been messing around a bit with it. I made part of it as the yellow tom and it looks really strange. Haven't played it yet but just judging by the preview. I may try to remove some notes, see what that looks like.
  3. Just watched a video of the drums for that song. That is very interesting. That is very similar to what I have going on. Just reading this comment made me think of "Bat Country" by Avenged Sevenfold. But that song has clear crashes in the middle of the roll and it has always felt awkard to me that the roll didn't stop. Just had to do a quick triple with the left to keep the roll going. Still have to mess around, see if I can get it to look right. Definitely feels weird playing it with only snare, almost have to ignore the audio, feels like its out of calibration.
  4. Not sure if the title has enough information but I'm basically charting a song that has a tricky drum roll section. It lasts about 30 seconds and you can very very clearly hear the emphatic snare hits on certain beats. The problem I am having is finding a way to chart those notes to make it stand out in order to match the audio. All snare notes are relatively quiet including triple hits following an emphatic snare hit. Right now, I have the hard, emphatic hits marked as the kick bass so that I don't lose track of them. The song itself is only snares for the entirety of this section
  5. That sounds like exactly what I'm looking for! I agonized over that cymbal break for a while. Changed it sooooo many times, kept hearing different things. I guess I know why now! I'm not sure if I'm going to do more HU songs. This song was one I've been wanting to play on drums for a while so once I learned the basics, I just had to. I only did the drums. Guitar only version was already in the DB.
  6. https://drive.google.com/file/d/1FKjoNNH3V-s-oXGZfGweobLBO0_Ge5hZ/view?usp=sharing Let me know what you think!
  7. I plucked a song from the database that had a guitar only part, just to add drums and get my feet wet. The song didn't have a tempo map so I had to make one for it (the only reason I chose one that already had parts so I didn't have to tempo map it). I ended up getting an overall higher quality audio track to work with. After I tempo mapped it, I made sure to line up the existing guitar track. I went through the song and charted drums by ear, picking up a few lessons from pksage's stream, official docs, and the pdf tutorial found on the site. Mainly, I had to learn to disco flip a
  8. Yes, actual song. I also play with fills off as I like to play what is actually charted for the song. I'm sure it's fine the way it is and I'm just nit picking since it's my first one. Trying to make it look like it was done by someone that knows what they're doing, but I'm not sure I'm quite there yet.
  9. This is every fill though, not just the one. 9 of the 17 crashes have a fill, and those are the only fills. Thinking of just leaving it as is since its only an issue on expert and expert players should be able to hit it. It didn't throw me off too much but I did make it, so I was just wondering if this was "bad practice" for a fill. Maybe if it was a 1/32 kick after a crash it would be worse.
  10. Just finished doing my very first tempo map, and very first drum track of an actual song. I did a few "drum lesson" tracks for personal use that I took a lot of shortcuts with. At any rate, I've just now started putting the finishing touches on it, and I have a bit of a dilemma that I was curious what the official "best practice" would be. The song has a pretty consistent structure. Crash/kick after every 4 measures, which is perfect for drum fill locations. Problem I have, is that after every crash/kick in the song, is a 16th note kick, before the 1/8th hi-hat groove g
  11. There may be a song_id conflict. I had a similar issue with 4 tracks from RB2 export. For some reason when I packed all songs into a single pack and booted it up, 4 songs were missing. I took everything off my hard drive and just loaded the 4 missing songs and they all worked fine. Put the pack back on and had those 4 missing again. Edited the dta file for those 4 and added a number to the end of their song_id. Repacked those 4 songs into the big pack and all songs showed up. For some reason, once I started adding customs and exports, and repacking official songs, there were 4 song
  12. Happy to have helped with feedback! Would like to thank you again for taking the time to incorparate these features. Really glad to see it all come together!
  13. I toyed around with this for a few days trying to basically make a "bomb" package for the game to recognize. I'm almost certain that it could be done in some way, I just haven't done enough digging. As far as the venues go, milomod fixes that, so that you can change it out of 'ugc_plus' without breaking it.
  14. The error you are describing, happens on Title Update 5. You must be on Title Update 4 to play customs. Also must be a physical disc with EA logo on the disc. It cannot have the madcatz logo (4 red, diagonal scratches over a black square). That disc will not work.
  15. I'm guessing that patch wouldn't work on a retail xbox?
  16. It is very handy. I have created a few groups and put together certain songs. For instance, I separated all the Blitz songs into their own category since they just show up as regular DLC. I did the same for my AC/DC export pack. As far as PS3 is concerned, I'm not so sure that this method wouldn't work. Unless I'm missing something, you could just do the custom source and then convert it with CONtools.
  17. Me too! I am just waiting to figure out how to add text to the game, so that it can be used as a game_origin source. As soon as I can figure that out, we can do fully custom song sources on TU4. Thanks to the testing done by @i0brendan0 we know that venues won't break with a cusom song source, as long as you use milomod to convert the venue. They just use the default selection of venues that all other songs use, instead of the special selection that ugc_plus has access to. I think Milomod has the potential to batch convert CONs as well as change the game_origin. The cod
  18. If I ignore error and just hit continue, the program kinda hangs and just spins and spins when I hover over with mouse. Still allows me to use the program but it doesn't do anything. It is at least loading up the midi now, though. It's a little late now, but is there a batch option anywhere for 360? And how would one import into Reaper in order to resave?
  19. +1 for Monster Truck - Don't Tell Me How To Live This song would be amazing!
  20. I went through the process of converting all of the Beatles songs and I have run into trouble with 1 particular song. "Day Tripper" for some reason won't load into Milomod. It says midi not loaded when I throw the CON at it. There is also about 5 or 6 other Beatles songs that says "Not a MIDI or a Milo" Link to download file that midi won't load http://www.keepitfishy.com/tbrb/tbrb_daytripper
  21. So how did you get that text in order to use it as a song source? And I noticed that the picture is also on TU5. Modded system?
  22. So you could simply upgrade customs to use milo venues and put whatever you want as the source? The only catch being that if you play a road challenge and its a "DLC rock songs" playlist, even if that song is both of those things, because it is of a custom source, it eliminates it from being selected. Fantastic testing on this! This is great news! Now for injecting custom lines of text into the game file so we could use whatever category we want.
  23. I also noticed that in that file with all of the codes, there was actually no instance of 'ugc_plus' found anywhere.
  24. Maybe there can be a way to double up on the source. For instance, I have a RBN song that I actually bought from the store some years back. Looking into the contents of this song I found these lines in the dta ('game_origin' 'rb2') ('ugc' 1) The bottom line is just stating that the statement of whether it is a ugc song is true. I'm not sure why it is structured this way but maybe where it shows up can be changed without messing around with the 'ugc_plus' line.
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