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hardcoredrummer

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  1. think the database gets back up before anniversary?
  2. i tried both vocals and drums separate and it froze both times... anyone else know why this is?
  3. so i know there is a bloody valentine now but the drums are not accurate in a lot of parts...probably from an inaccurate midi file. ocd aside you can watch travis play it live with mgk for the late show with james corden... so if i wanted to fix the drums i assume first reach out to the original author? technically two versions but only one had drums...
  4. sorry xbox. the freezing is a an audio thing? it's hotfuzz's custom says he hasn't been on since july can anyone else confirm this song doesn't work?
  5. is there a simple fix for songs that crash the game? maybe it's not compiled right or something? reference "collective soul - heavy" by hotfuzz freezes my game everytime i try to play it... it was packed and then i tried a single copy of it on it's own and still freezes system
  6. lol just wake up fr how was the coma? lol like a dozen threads about what's going on and you post asking if the site was hacked haha
  7. something wrong with the google doc manual? anyone use the 2x reduce cat tool? seems similar to what reduce difficulties does
  8. yes this makes sense. this is also more than one marker at the start. which almost isn't even a marker if you just go in at the start and type the bpm from a website. can anyone else ring in here if i can legitimately add drums to someones custom that has a straight line tempo map of a constant bpm. this wouldn't be drum machines either with perfect timing... thing is going over the authoring tutorial i don't recall it ever saying to use the drums to chart a tempo map even if you are just doing guitar. i'm referring to the pdf. of course pskage and ruby did with their videos but one could th
  9. hate to revive and old thread. i got down the disco flip events. drums0d and drums0 to turn on and off. just curious about the flip and unflip cat tools action. when clicked they didn't do anything for me. looks like flip will flip the notes for you if you didn't chart them for standard rb. IE you charted them true for pro drums when that's the actual flip event. unflip states it actually reduces hit hat notes for use on hard difficulty. is this one really even used or needed if i can get it to work? would you use this after using cat tools for reductions or is it used for if you were doing
  10. thanks.. Im curious to see this work out... After charting drums only and knowing timing can be slightly off so multiple tempo markers are required. doing drums to one consistent marker should be interesting to see how it comes out... Just seems odd when you compare a full band chart to a guitar only chart the difference in markers... Chart drums first and you have a ton of markers, chart guitar first and just one...
  11. yup did that and went view master track. i can give you the name of the songs to double check. the one author said the song was a constant 160bpm and a tempo map wasn't needed. sorry it was my assumption that a tempo map be more than one marker set to 160 etc. if that's still considered a tempo map great. so now adding drums. there won't be any issues there? all the full band songs or drum charts i've seen have had multiple markers to keep things aligned...
  12. sorry guys if i'm repeating a question here. haven't gotten a reply. so i'd like to chip in and create drums for guitar only songs...however it's looking like guitar only songs don't have tempo maps created. i'd assume because they didn't do drums... so how do i use someones reaper project with guitar done and no tempo map to add drums? also is there a rule you have to chart 1x drums?
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