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Everything posted by EuroMIX

  1. Considering that Activision managed to secure songs that so far even RB hasn't had, I doubt any perceived quality of the subsequent games had much to do with it, but perhaps whatever agreement Activision had didn't easily allow for the Hendrix songs to be reused without expensive relicensing. It's also possible that the good experience licensing their music for games prior to RB made the Hendrix estate more open, or RB was more willing to pay more for Hendrix alone. It's really hard to say without full details of each agreement, and neither were made in a vacuum. We know that some artists real
  2. I'm not the biggest AC/DC fan, but I'm definitely interested in a few individual tracks, like Highway to Hell, getting updates, as I might prefer them over the Live versions already available. I'll definitely try and keep an eye on this thread.
  3. Faust Arp has a slight lyrical error towards the end. "You've" is written as "You_ve". Probably an incompatible character. Easy enough fix though.
  4. Yeah, I do wonder what changed the estate's mind there. Maybe Activision didn't push hard enough to get his music without the "his avatar must play it" stipulation, but maybe at the time the estate wouldn't permit that anyway. I know some artists took some time and effort to convince, and some still haven't been to this day.
  5. Sorry to resurrect an old thread, but I can't comment on the video in question and wanted to clarify something: if music video venues have been unlocked, is Jimi Hendrix the only artist that has a 50% chance of getting them instead of the usual 13%, and if so, was any reason given as to why his songs are a special case?
  6. The wired Logitech brand mics are probably best for score-hunting, but the official wireless ones are great for parties due to there being less wires to deal with, and up to 3 of either will work with RB3; I've had 3 wireless mics working just fine.
  7. I'm genuinely surprised to see more a-ha. I thought they were too niche for people to know of or to bother with (beyond their obvious huge hit), though I will admit I wasn't necessarily expecting these particular songs. I actually assumed that if anyone added more a-ha eventually that it would probably be me, especially after all this time, so kudos to you guys. It's a shame I no longer live near my parents since my mum would probably love this, though I'd have to check with her if she likes these particular picks, though I'm sure she probably wouldn't turn her nose up at any a-ha. You can t
  8. I've found an error and wasn't sure who to tell or where. The upgraded songs.DTA for Remedy by Seether is missing ('ugc' 1) so it gets erroneously sorted as a RB2 disc song in-game.
  9. All other forums I've been on never required the reply above your own to always be quoted to show you were responding to the current topic/preceding point. It was generally assumed you were, or they would infer/ask for clarification, and I didn't realise it wasn't the case for this forum. I do thank authors, as I pointed out in this thread, I even recall posting gratitude in the Disney channel on Discord at one point during development. I'm sorry that I apparently didn't see the policy of "thank in the thread, regardless of if you've thanked before". It wasn't my intent to be rude, I just wa
  10. I was the one who got sZHP working, as I informed you on Discord, Stack, though you may not remember as it has been a while. I set it up on two different PAL Wii's and it worked fine for me. If I recall I ended up renaming the sZHE wad to sZHP and using a hex editor to change all instances of sZHE in the wad to sZHP, and it worked.
  11. My comment wasn't intended that way at all, and I even made comments on some of the Disney songs in the database expressing my gratitude/positivity. I recall one person on the Discord channel wondering why more people don't comment in the forum, and this is an example of why for me; people tend to be more forgiving of what you write when it's a more active conversation, but when words have more permanence it's too easy to misread intent. Also, the reply above mine was in response to drummerockband openly teasing more songs in the future, and robisindy stating their intrigue, so I think my
  12. The good news is there are plenty of great Disney songs, so there's always potential for more later.
  13. Open C3 CON Tools (download it if you don't have it). Select Quick Pack Editor (middle left). Drag and drop the LIVE/CON file into the top white area. Click "dePACK" and wait. Once it's finished processing you should have the unpacked version of the song.
  14. You (apparently) can't delete the MSTORE.vff file directly using WiiXplorer on a vWii like you can on an original Wii. You'll need to follow what I've quoted below: SGM stands for Save Game Manager, which is a homebrew app that lets you extract and install saves to your system. I'd recommend at least keeping a backup of your most recent save, just in case, and remember to extract your save again if you make any further progress in the game else you'll either lose progress using an older save, or worse. Just make sure when you reset your cache this way you extract a fresh copy of your save
  15. Is this on the original Wii or the Wii U's virtual Wii (vWii)?
  16. Yeah you need to convert the numbers to hexadecimal for the latter half. So 058 would be 058_0000003A, not 058_00000040. I had to learn this myself when I started due to being unfamiliar with hexadecimal.
  17. Any more than 10 channels risks causing the game to lag in my experience. I'll assume the Wii can only handle so many concurrent audio channels at once, especially dynamic ones.
  18. If the custom's audio is single-track, you can just convert it with C3 CON Tools Wii Converter option, edit the resulting folders so that the numbers and content generation you want to pack in is correct, then pack it with that generation's DLC packer, e.g. sZFP. You can also check the legacy database for Wii-compatible versions of customs for songs that may not be single-track (multi-tracked ones). Whether multi-tracked customs will work on the Wii or not depends on several factors: The song folder is less than 40MB in size. The number of audio channels is 10 or less (most shoot for 8/9 t
  19. The DLC is split into different content generations, so sZAE/sZAP is broken down into "sZ" which is the game, "A" the generation, and "E/P" the region. sZAP is the first PAL DLC generation, with nearly every other continuing chronologically (sZBP, sZCP, etc). Generation F was for Rock Band Network songs, but only partially used, that's why you can use the later slots without conflicting with official DLC. Stack, the OP, has also been able to enable the use of a few other content generations such as G and H that weren't used at all. The main packing folder listed is for the F generations th
  20. Download the files listed under "DLC Packer 2.1 PAL version" on the first page. These ones: http://keepitfishy.com/d.php?540ba330a51ad The regions have some differences in how they handle DLC so you can't really just pack with one when your system is set up for another. Use the PAL packing folders for your case, and remember to change the generations to match that region e.g. sZAE should always be sZAP; if you see that E, change it to a P.
  21. You should get at least two BINs for each song(s) you add because the game splits them into meta and song folders/APPs/BINs. If you're not getting both 054 and 055, then something must be set up wrong. Double-check you have the song folder set up for 055 and everything inside it looks okay.
  22. Did you obtain the correct ng_id, common key, and change the 000_00000000 to the correct numbers? In the case of 054 and 055 (did you remember to set this one up properly as well?) this would be 054_00000036 and 055_00000037. I also recommend compiling with RB3WiiCustomsManager because it'll tell you if the numbers are wrong, and what they should be. It'll also tell you if anything else in your packing folder looks wrong; just put a copy in every packing folder you have and run it, plus you can use it instead of the old method to pack BINs.
  23. I actually worked it out in the meantime; use SGM to extract the save, put the SD card into a PC and navigate to the extracted save, delete MSTORE.vff, put SD card back into Wii, use SGM to install save, load game and the cache will reload. I tried editing the MSTORE.vff directly with a hex editor, however it looks like it can be super tricky to try, as my attempt caused the game to lock up. I'm guessing you can only make minor edits that don't change the overall file size, or must really know what you're doing. Also, I thought midi file size only really mattered for upgrades in the meta f
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